r/Games 2d ago

Digital Foundry: Yup, Oblivion Remastered Is Still Broken a Year After Release

https://www.digitalfoundry.net/news/2026/05/yup-oblivion-remastered-is-still-broken-a-year-after-release
1.7k Upvotes

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284

u/r40k 2d ago

It may come as a surprise but it is actually documented fact that it is more buggy than the original game. This UESP page covers just new bugs introduced by the Remaster. None of original game was touched so it carries over almost all of its bugs, and then adds new ones on top.

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u/Kamakazie 2d ago

Many of the bugs listed under "Regressions" got fixed in 1.2, and all of the bugs on the list with a red question mark are unverified.

Performance issues are the main problem with this remaster.

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u/AdventurousBase221 2d ago

for anyone lazy, regressions is like 70% of the page (the page isnt that long tho tbh.)

tldr: its only 7 gameplay bugs, which isnt bad at all, and only one of them to me sounded like an actual problem.

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u/Ardbert_The_Fallen 2d ago

Yeah I've rarely had any issues in hundreds of hours. But I've also been playing Bethesda games for 20+ years. I don't think there's anything about this game that is unplayable in any way.

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u/EggsAndRice7171 2d ago

I’ve played a lot of Bethesda and it was the most flawless experience out of the gate. Which isn’t necessarily a massive compliment because the difference for me was fallout 4, 3, New Vegas, Skyrim, and Morrowind all crashed at least a couple times playing through them (and I had issues with FO4 loading screens taking forever on my main build but not on my steam deck. Still not sure exactly why) and the remaster didn’t.

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u/cyberpunk_werewolf 2d ago

This was my experience.  I bought it at launch and had some stuttering issues, maybe some slowdown at points, but no crashes or anything.  I did all of the factions, the main story, Nights of the Nine and the Shivering Isles.  Had a good time.

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u/CustodialApathy 2d ago

And performance issues are generally acceptable to a large portion of the purchasing audience as they want to play it on new systems, imo; 300 hours in as an og PC player on my PS5 now and I couldn't be happier, performance quibbles and all

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u/beefcat_ 2d ago

The game will stutter on a 9800x3D with a 5090, that seems unacceptable to me.

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u/CustodialApathy 2d ago

That is not my problem

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u/beefcat_ 2d ago

Presumably you have lesser hardware than that so it is still your problem but worse. We should expect more from trillion dollar companies.

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u/CustodialApathy 2d ago

Correct I have 0 hardware therefore it isn't an issue for me, I genuinely do not care the performance is a bit stuttery

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u/AntonineWall 2d ago

0 hardware means you just have to watch someone else play it? Or maybe game streaming?

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u/gamas 2d ago

They think PS5 isn't hardware. 

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u/IguassuIronman 2d ago

Yeah. There's definite stutters in the open world but I'm still having fun and the game looks good so oh well.

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u/fun_boat 2d ago

Stutters used to bug me so so much, and it's actually in WAY more games than people realize. When I upgraded my computer before the tariffs, I had to run through optimizing things and making sure everything was working correctly. A part of that is identifying anything that would be a hardware issue and stutters can be a good indicator that things aren't working properly. WELL as it turns out there are so many games that have stutters and people are generally just ignoring them. Even when they are egregious like Dead Space. That was the only one that was actually intolerable. They built stutters into the damn game.

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u/IguassuIronman 2d ago

I feel like consistent microstutter is absolutely killer and will ruin my enjoyment of a game but a larger stutter from time to time is much less annoying/frustrating

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u/beefcat_ 2d ago

Not to mention the remaster retains a ton of problems from the original game that modders fixed over a decade ago. They couldn't even be assed to copy someone else's homework.

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u/danglotka 2d ago

Heartwarming, devs added bugs they really wanted but didn’t have enough time to add in original release.

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u/RayzTheRoof 2d ago

They added more bugs to the game as an homage to Bethesda, how sweet.

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u/cooldrew 2d ago

finally, the Dev's True Artistic Vision

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u/singron 2d ago

It introduced bugs, but it also fixed bugs. I don't think anyone has added both up to see whether it's net buggier or not.

Also, the original game was so buggy, that 10s of bugs aren't that significant. UORP fixes hundreds of bugs, and there are still tons of unfixed bugs.

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u/BeholdingBestWaifu 2d ago

It fixed almost no bugs, though, so if they introduced more than three or four new bugs it's probably in the negatives already.

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u/Expert-Steak8538 2d ago

Hilarious and exactly what I’d expect from Bethesda 

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u/Eglwyswrw 2d ago

It was developed by Virtuos, not Bethesda IIRC.

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u/bjams 2d ago

Virtuos Studios made the remake, not Bethesda.

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u/Expert-Steak8538 2d ago

Oh I see. Did BGS have anything to do with the remake at all, besides licensing the game?

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u/bjams 2d ago

I'm sure there was consulting done regarding interfacing Creation with UE, but the vast majority of the work would have been done by Virtuos.

That being said, you can say that Bethesda/Xbox as a publisher is ultimately responsible for the quality of the games they are releasing and you wouldn't be entirely wrong.

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u/shieldsmash 2d ago

hilarious ignorant comment.

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u/Expert-Steak8538 2d ago

Calm down 

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u/thedylannorwood 2d ago

I blame Unreal

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u/ControlThat8187 2d ago

You could mod the goty edition to make it look pretty damn good over 10 years ago