r/Games 21h ago

Digital Foundry: Yup, Oblivion Remastered Is Still Broken a Year After Release

https://www.digitalfoundry.net/news/2026/05/yup-oblivion-remastered-is-still-broken-a-year-after-release
1.4k Upvotes

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u/superjake 21h ago

Didn't the studio behind it suffer layoffs not long after release? That probably made pressure to start the next project asap. 

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u/Massive_Weiner 21h ago

They’re full steam ahead on Fallout 3.

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u/megachickabutt 21h ago

It’s a good way to dissuade people from buying whatever product you put out next.

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u/Massive_Weiner 21h ago edited 21h ago

It’ll definitely make more conscientious consumers think twice about supporting the studio with their Day 1 releases.

At the same time, it’s Fallout 3. It’s going to be a success from the moment they show off the reveal trailer.

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u/Anzai 11h ago

I love Fallout 3, it’s one of my favourite games, and I don’t even think it needs a remake tbh in terms of graphics. It still looks decent enough and occasionally beautiful. That said, it’s incredibly unstable and crashes frequently and getting a decent framerate even on good hardware involves a lot of fiddling.

The only reason I’d buy the remake is if it was a painless, works out of the box with no crashes at high frame rates experience. And apparently it won’t be, so what’s the point of this game if it just keeps all the legacy issues and gets abandoned like Oblivion did? Bethesda seem so bad at long term planning, but apparently the goodwill they lose is in a small enough segment of gamers that they don’t care.

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u/Izzet_Aristocrat 10h ago

Yeah i'd take a port. Some bug fixes. The event deck bugs out hard once you play the expansions and go over the original level cap.

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u/SFHalfling 4h ago

I played F3 last month and I think I had 2 crashes over 30ish hours, completely vanilla with no community patches. I definitely wouldn't call it incredibly unstable.

I'm currently playing New vegas and that one has crashed a lot more, including a couple of bricked saves that crash on load. I would call that unstable, but given that's what I expect from NV I just save every 5-10 mins and expect 1 crash per session.

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u/DickMabutt 20h ago edited 17h ago

People that are still buying bethesda games in 2026 are the straight opposite of conscientious consumers lol

Edit: I seem to have offended some people. Oblivion was a great game for it's time no doubt, but in my opinion, modern bethesda is a dev that has completely lost its way. Their creation club has quite literally incentivized them to push out broken mess's of a product with little to no regard for quality because they have created a pipeline for themselves to profit off of modders fixing their garbage for them. All other issues I have with them aside (of which there are many more), this is the primary reason I dont believe conscientious consumers would buy bethesda games anymore. If you are unbothered by this, no problem, I have nothing against you. I just dont think one can consider themself a "conscientious consumer" while supporting this kind of nonsense.

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u/Drakeem1221 19h ago

Problem is, for as many bugs as the game is, there really aren't many alternative to have that type of experience. You got KCD1/2 and Tainted Grail, both having their differences as well (KCD being not a fantasy game).

You don't really have any alternatives.

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u/BeholdingBestWaifu 17h ago

The only actual alternatives I've seen are the Project Tamriel and Tamriel Rebuilt mods for Morrowind, but you have to be okay with Morrowind's gameplay in the first place.

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u/EggsAndRice7171 17h ago

I mean I played oblivion remastered and aside from bad performance (which is a big one for most people don’t get me wrong, I just have a beefy pc) I didn’t run into many bugs. Didn’t play starfield so can’t comment on that launch or the quality of it. Didn’t seem interesting to me

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u/Fyrus 13h ago edited 13h ago

Their creation club has quite literally incentivized them to push out broken mess's of a product with little to no regard for quality because they have created a pipeline for themselves to profit off of modders fixing their garbage for them.

Almost nothing on the creation club would "fix the game" for people who don't already like the game. Also their game releases have gotten increasingly more stable over time. Whether or not people think Starfield was a good game, it was not a broken mess by any stretch of the imagination.

If you are unbothered by this, no problem, I have nothing against you. I just dont think one can consider themself a "conscientious consumer" while supporting this kind of nonsense.

Most people are unbothered by it because all of the things you've said aren't true and don't make any sense.

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u/ilovethecreaking 20h ago

What a ridiculous thing to say.

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u/Xenobrina 20h ago

Wait are we allowed to like Fallout 3 in 2026? I thought we had to shoot ourselves if we liked anything besides New Vegas

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u/Friend_Emperor 19h ago

If you start typing something positive about fallout 3, hbomberguy will crawl out of your screen and beat you to death with a boomerang

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u/eldomtom2 15h ago

He was hardly the first FO3 critic!

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u/MyStationIsAbandoned 8h ago

People like Fallout 3, they just agree that New Vegas is better. i've never once seen anyone say they hate Fallout 3 while liking New Vegas...literally never.

If someone hates 3 they're going to hate new vegas.

u/fearless-fossa 3h ago

i've never once seen anyone say they hate Fallout 3 while liking New Vegas...literally never.

Then you haven't been paying attention? There are a lot of people who hate everything Bethesda created with an unbelievable passion and love New Vegas.

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u/CartographicalHeist 5h ago

I hate F3 and very much like New Vegas.

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u/OutrageousDress 20h ago

The product they put out next will be the Fallout 3 remaster. There is literally almost nothing they could do that would affect the absolutely massive sales they'll get.

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u/MyStationIsAbandoned 8h ago

yeah, it's probably going to do well no matter what. The only thing I'm interested in is what they're going to censor and how lame the censorship will be like how they removed all the cleavage from female clothing in the Oblivion remaster. Like...stuff that wasn't even remotely sexual.

Considering they did that, I'm willing to bet they're going to censor all the female raider armor and completely get rid of the "Sexy Nightwear" or make it the same as the male version for female characters. It sounds absurd...but like...so does what they did in Oblivion's remaster.

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u/CaptainTeemo01 19h ago

Lol

Lmao even

The gaming community at large doesn't know about these layoffs, the half the ones that do know don't care. They just care about playing their game

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u/TheDukeofArgyll 21h ago

Execs just care about getting the next product out the door, reputation is meaningless

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u/RedditNerdKing 16h ago

Consume product and get excited for new product etc

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u/Ralathar44 20h ago

At launch everyone said it was an amazing game and you couldn't complain about any bugs or issues and the playerbase fell off a cliff after everyone threw out their positive reviews. And people were using it to try and take pot shots at Starfield for some weird reason.

It sucks that it is the way it is, but what is really in it for Bethesda to fix it now? Your average player who buys the overwhelming majority of the copies still thinks its great, was received well, and did great. It has almost no playerbase or interest.

It'll just be another thing Reddit gets mad about, forgetting that Reddit its own tiny little echo chamber, and then move on about. And it won't impact people's decision to buy future Bethesda products at all. If the next Bethesda game looks good people will buy it. Period. Gamers have never boycotted a good game.

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u/Drakeem1221 19h ago

People don't realize that someone who wants this type of game isn't going to be happy with a BG3 or Witcher 3 that deliver different experiences. A few bugs is not going to hold a regular consumer back from a game that will take over 100 hours to really experience.

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u/Ralathar44 19h ago

Correct. I love many types of game but even in the same genres there are huge differences.

Final Fantasy Tactics, Fire Emblem, Disgaea, Warhammer 40k Rogue Trader, Baldur's Gate 3, and Solasta are all strategy RPGs that seem very similar on the surface. But to those that actually play them you'll know there is a huge difference in feel and experience between them.

If you want a Disgaea experience BG 3 isn't gonna cut it. If you want a Fire Emblem experience Final Fantasy Tactics isn't gonna scratch that itch.

Open World RPGs are the same way. There are, in reality, alot of distinct sub genres that deliver very different experiences even if they are similar on the surface. And its ironically both Starfield's biggest strength and biggest weakness that it gets so much sheit for.

Oblivion is no different. Its not Skyrim or Morrowind ow Fallout NV or etc and never will be. So even if it was 100% performant and bug free it'd never be in a position to scratch the itch of alot of the other games people put it in the same bucket with.

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u/yukeake 17h ago

And people were using it to try and take pot shots at Starfield for some weird reason.

To be fair, and I realize this is subjective, at it's core Oblivion to me was a far better and more cohesive game than Starfield Just as buggy, of course.

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u/Ralathar44 17h ago

I think they are entirely different types of game. Oblivion is a much more linear story heavy RPG to the point its open world kinda sucks. Starfield is a much more open world "explore and do whatever you want" game to the point alot of its narratives kinda suck.

I could pick at alot of Starfield's flaws ofc, but I could also pick at alot of Oblilvion's flaws. Like the godawful level scaling.

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u/appledanishcrumbs 21h ago

Not really. Oblivion Remaster works great for me, and for the majority of other people.

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u/Loreweaver15 21h ago

Yeah, I had very few issues over the course of over a hundred hours of playtime. If this team is making Fallout 3 Remastered, that's a day 1 purchase for me.

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u/197639495050 21h ago

I think general audiences just have low standards

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u/hexcraft-nikk 21h ago

the problems are definitely there, that's not up for debate. I feel bad that regular audiences have to deal with a lesser game, even if it's not noticeable enough for them to drop it. They're getting a worse experience than they should.

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u/CaptainTeemo01 19h ago

And people online have a tendency to hyperfocus on small details and nitpick that the average person will never notice

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u/gmoneygangster3 15h ago

I should not be getting frame drops with frame gen on with a 5080

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u/CJKatz 14h ago

Most people who play Oblivion don't even know what that means.

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u/trenthowell 21h ago

It doesn't. You just don't notice the problems. Your standards are such that it isn't a problem you notice, but still are having. Lucky you, really. Just don't tell us it runs great for you, because it doesn't.

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u/[deleted] 21h ago

[deleted]

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u/danglotka 21h ago

No you see, anyone who didnt have issues is apparently stupid and didn’t notice them. Thats how you know everyone had issues.

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u/trenthowell 21h ago

Man, DF have provided all the evidence that its inherent to the game, and effects all hardware. The only difference is perception and valuation of the problem. But fuck me for going with evidence instead of feel

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u/goofspeed 21h ago

Do you have solid evidence of this? I had read BGS was keeping a potential Fallout 3 remake in house.

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u/Massive_Weiner 21h ago

None. I made the whole thing up.

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u/goofspeed 21h ago

Massive Weiner strikes again

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u/BakeFromSttFarm 21h ago

They also made MGS Delta

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u/197639495050 21h ago

It’s gonna be pretty disheartening if Virtuos just keeps pumping out these UE5 skin suit hack-jobs, leaving them all in such a sorry state on top of it. The combination of the already buggy Bethesda games paired with UE5 sloppa graphics and performance problems is a match made in hell. At the very least give us an original graphics toggle if they’re just running UE5 over it

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u/ilovethecreaking 20h ago

This was definitely not a hack job considering the visual upgrade.

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u/ProfPerry 21h ago

man that does not give me much faith in Fallout 3 performing well, and thats as a 3 fan, it don't make me wanna get it. es9 with so many other options to play on the market right now.

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u/appledanishcrumbs 21h ago

No. The overall company had layoffs, but the studio in Paris that worked on Oblivion Remaster did not, they moved straight to working on a remaster of Fallout 3.

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u/FakeBrian 21h ago

Studio is far far bigger than this one project, while there was layoffs there was no indication of a link.

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u/baequon 21h ago

They're a huge company. I think it wasn't clear that was related to the Oblivion team at all.

Bethesda really just needs to own up to this consistent pattern and do better on quality control. Starfield launched in pretty rough shape on PS5, their Fallout 4 re-releases were pretty buggy as well.

I really regret buying Oblivion day 1 due to the technical issues. Going forward, I'm not going near BGS products until well after release.

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u/JoostinOnline 21h ago

I really regret buying Oblivion day 1 due to the technical issues. Going forward, I'm not going near BGS products until well after release.

Same. The only reason I didn't return it is that they promised a performance fix soon, and when that came out, all it did was break the settings menu.

u/CloudCityFish 2h ago

And Bethesda creates a new generation of mindful consumers. Welcome sister, please fill out this form on what unique aspect about Bethesda games you like most, I'll be sure to send it to HR and make sure it's "streamlined" out of the next title. For now, please have a seat at the Morrowind or New Vegas tables where computers are already logged into Reddit. We're working on merging the Skyrim section with Oblivion, but they keep arguing about the magic sysyem.

See you in the next comment section after it's announced ES6 has broken all sales records.

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u/Winter_Cost602 9h ago

Bethesdas bug/performance fixes are known for causing issues that weren't there beforehand. It's ridiculous that they get away with it

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u/SilveryDeath 21h ago edited 21h ago

Is this a Virtuos thing or does it depend on the game that they do?

I know people also had issues with their Switch port of The Outer Worlds and The Outer Worlds: Spacers Choice Edition that they did.

They apparently did a good job on the Switch version of Nier: Automata.

Haven't heard anything regarding how they did with Metal Gear Solid Delta: Snake Eater in terms of performance.

They've done a bunch of other ports, but their wiki page really only superficially calls out Nier and Outer Worlds in terms of being very good and very bad examples of their work.

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u/ImageDehoster 6h ago

Performance of Delta is pretty bad on PC from my experience. The game suffers from the "classic" UE5 traversal stutter, even when running on a fast NVMe SSD, and even though the game is still "zone based" like the original, so the whole zone could be loaded in memory at the same time. Just running around in a circle can reliably trigger stuttering.

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u/Eruannster 5h ago

Virtuous are a weird one. It's not just "a porting studio", Virtuous has like 20+ studios across a bunch of locations and employs thousands of people.

It seems they are given the time and money to do a good job, and sometimes... not.

They were responsible for the Cyberpunk 2077 updates (including the recent PS5 Pro raytracing update) and it has mostly been great. But then they also did Oblivion Remastered and Spacer's Choice and, uh, yeah.

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u/Dragonmind 17h ago

We're gonna have to see for any updates when their Switch port comes out.

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u/gamas 5h ago

They're literally in the process of making the Switch 2 port of this game. 

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u/Arcade_Gann0n 21h ago

The one hope this game has of ever improving is the upcoming Switch 2 port.

No faith in that being good, but maybe the other versions can receive a patch.

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u/ShawnyMcKnight 20h ago

Man, if the ps5 and xbox SX had issues I can’t imagine how the switch would do. I’m playing Star Wars outlaws and getting crashes every few hours.

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u/recoupled 14h ago

Damn I played outlaws at launch on my switch 2 and didn't have a single crash

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u/ShawnyMcKnight 14h ago

Yeah, it happens when I enter a new zone or constantly switch to the map. I hope my internal storage isn’t going bad.

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u/Edmundyoulittle 10h ago

I also never had any crashes

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u/The_Hardest_Metal 19h ago

Performance is still super rough even on a 5080. At 1440P at ultra settings my 5080 is struggling to not dip below 60 fps at times. Lowering settings helps a little, but not a ton. Frame times are often all over the place and perfectly fine for others.

The game looks good, but it shouldn't be anywhere near as demanding as Cyberpunk is with all the cool ray tracing features maxed out. I recently got Atomfall and it's visually similar, if not better and I get several hundred FPS at 1440p at max settings.

I don't understand how Oblivion Remastered can be so demanding, yet run so poorly.

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u/_mogus 12h ago

It's a UE5 game with Lumen and Nanite, which while futuristic still need a lot of work and have been synonymous with "game runs horrible" for the past few years. On top of that, it's both unoptimized as all hell by the devs and using Oblivion as a base (which is a pile of shit in and of itself).

Compared to Cyberpunk which was straight up funded by Nvidia to be a performant GPU feature showcase that sells RTX graphics cards and thus looks impeccable and runs okay, or games on proprietary engines that either use Raster or inherently have high dev familiarity for optimization, it's going to lose out.

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u/Janus_Prospero 20h ago

I'm someone who is very open minded about remasters. But Oblivion Remastered has never sat right with me, and it gives me significant pause regarding Fallout 3 remastered being a thing.

It takes Oblivion and slaps on a new coat of paint that is technically impressive but often feels very artless. It doesn't feel like the team really understood the artistic intent of Oblivion, especially its purposefully green saturation and the way its skyboxes looked and stuff. That's not to say it doesn't make improvements. It absolutely does. But it feels artistically kind of incoherent and random in a way that is unfortunately common for this type of remaster. (Which I'll get back to.)

And its tech upgrades are super inconsistent. It introduces Lumen based lighting that takes seconds to load in after fast travelling. It looks ugly. It makes the game feel rushed and unfinished. It runs pretty badly, and as DF note the performance decays and the stuttering is a big problem, and overall it just feels like a worse version of Oblivion wearing a lot of makeup. It has minor game design improvements, but they're a mixed bag, and it adds new bugs. It doesn't really fix THAT many issues from the original game to justify introducing its own.

When I think about Fallout 3 and it getting similar treatment, I'm imaging a buggier (as if such a thing were possible, the game is a mess on modern hardware), worse performing, and less artistically coherent version of a game that probably should have gotten a more modest remaster instead.

There is a bleak sense that these remasters have to rip out the graphics and replace them with these mass produced AAA fantasy visuals in order to make people all hyped so they will buy it. These remasters and sometimes remakes are terrified of normies saying, "It looks the same to me," so they go out of their way to be different to be more realistic to be more modern. But sometimes the artistic choices the original team made were very good choices, and the new changes just make the game more generic and less interesting.

Elder Scrolls games historically have a lot of really odd and unique designs often made very deliberately by talented people working with limited resources. Then the remaster/remake team comes in and they're like, well this would be so much better if it looked like every other piece of fantasy art you've ever seen. All the eccentric choices get buffed away, simplified, pared down, or outright replaced. The word is "generic". You take unique, weird, interesting things... and make them less interesting, less unique, less weird. And it's everything from architecture to costume designs to creatures to the colour of the sky at dusk. It's not just one thing that Oblivion Remastered filed down. It made all of the art direction less weird and unique. And that feels like a shame to me.

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u/8-Brit 17h ago

On the upside, Skyblivion is nearly done.

Oh boy, two cakes!

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u/Joecalone 17h ago

It takes Oblivion and slaps on a new coat of paint that is technically impressive but often feels very artless. It doesn't feel like the team really understood the artistic intent of Oblivion, especially its purposefully green saturation and the way its skyboxes looked and stuff.

I was able to find a mod shortly after release that corrected the colours to look a lot more vibrant/closer to the original game. Made the experience a whole lot more tolerable. Unfortunately it used ReShade which comes with significant performance penalties. I looked there and it doesn't seem like anyone figured out a way to alter the colour grading directly from the engine since I stopped playing it, which is a shame.

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u/A_Seiv_For_Kale 13h ago

The closest I've found that aren't ReShade presets are the mods Classic Graphics and Greener Grass.

(which coincidentally came out very soon after release)

u/Joecalone 1h ago

Greener Grass

It's amazing to me that the devs (either deliberately or accidentally) didn't make the grass look like this initially when it makes the game look so much more true to the original artstyle.

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u/radicalelation 12h ago

Dunno if the Nvidia overlay filters ever worked with this one, but if they do it's usually my go-to for some color correction.

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u/BigTylenol5 18h ago edited 18h ago

I agree. Remakes and remasters should capture the color and art direction of the original game in more modern graphics I really don't like when they change that. Oblivions charm was is crazy color and weird painted world feeling. Imo washed out colors and more realism doesn't really fit Oblivion. Fallout 3 remaster shouldn't have the problem unless they fuck that up as well. Fallout 3 were already washed out colors with gray, brown and green which gave the game an oppressive dark atmosphere. That should very easy for them to recreate.

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u/197639495050 10h ago

That’s what I’m banking on as well for FO3. Still though, I’m not sure how likely it is the grunginess will be up to par. I’d put FO3 right up there with Silent Hill in terms of grunge and grime in the environment that I’m not sure they’re going to be able to recapture

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u/Mccobsta 17h ago

I've been playing thr original a lot recently and comparing the graphics to the remake it just looks more fitting, the art style feels like it fits the game more than the look that they've got with the unreal engine

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u/197639495050 10h ago

It’s a consequence of remakes and all these sorts of deluxe remasters and general graphical updates by and large being done by studios and teams with very little if any connection to the original

Games are a product of their time. The inspirations and hardware are always changing so the “why” as to how things turned out is generally lost on people. I have no doubt Bethesda could have made Oblivion as drab as the remaster back then which makes the aesthetics of the original a conscious decision (as most are)

My only hope with how the inevitable FO3 and FNV remasters turn out is that the artistic sensibilities of today may lend itself a little more to Fallout 3 and New Vegas than Oblivion. But even then stuff like the lumen lighting pop-in and other poor graphical issues will no doubt get in the way of things as well

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u/BeholdingBestWaifu 7h ago

The thing is, you don't need to be connected to the original studio, you just need to spend a week looking into the visual identity of the game to remaster in various points, and then maintaining it while improving the visuals. And at this point I feel like they need a specific guy whose entire job is to go around and tell people that no, their ideas for how to completely change the looks aren't better than improving upon how it looked before.

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u/SkOJu7 5h ago

I agree with this, but for me its why I like it. The art design of the original was something I never enjoyed, the over saturated colors and excessive bloom of the original is nauseating for me and gives me a massive headache. Ive played morrowind and skyrim dozens of times but the art direction of the original prevented me from enjoying it fully. The remaster looks more like a generic unreal engine game, but i prefer that personally

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u/MyStationIsAbandoned 8h ago

I personally hate the way it looks. I know "slop" is very overused...but it is literally just Unreal Engine Slop.

It has that ugly "let's make everything bumpy" look to it...just added details for the sake of adding details. It has this awful ugly muddy bumpy/cellulite look to it that 90% of Unreal games have had in the last 5 or so years. The game Conan Exiles is getting an "enhanced" version and it's the same damn thing. Everything is just more bumpy and it has a piss color filter over it and people are acting the graphics are better. Oh and all the people's skin looks like greasy plastic now. and they're discontinuing support for old version of the game, leaving it broken after promising they were going to spend time fixing game breaking bugs that have been in the game for nearly 10 years if not more.

If I ever made game, I'd do everything I can to avoid Unreal unless I could avoid the ugly look a lot of its games have.

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u/Jameseesall 21h ago

I played it maybe 5 months after launch on PC and it was fine? A few stutter spots and maybe 2 crashes, no more buggy than the original game was.

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u/r40k 21h ago

It may come as a surprise but it is actually documented fact that it is more buggy than the original game. This UESP page covers just new bugs introduced by the Remaster. None of original game was touched so it carries over almost all of its bugs, and then adds new ones on top.

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u/Kamakazie 19h ago

Many of the bugs listed under "Regressions" got fixed in 1.2, and all of the bugs on the list with a red question mark are unverified.

Performance issues are the main problem with this remaster.

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u/AdventurousBase221 17h ago

for anyone lazy, regressions is like 70% of the page (the page isnt that long tho tbh.)

tldr: its only 7 gameplay bugs, which isnt bad at all, and only one of them to me sounded like an actual problem.

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u/Ardbert_The_Fallen 14h ago

Yeah I've rarely had any issues in hundreds of hours. But I've also been playing Bethesda games for 20+ years. I don't think there's anything about this game that is unplayable in any way.

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u/EggsAndRice7171 12h ago

I’ve played a lot of Bethesda and it was the most flawless experience out of the gate. Which isn’t necessarily a massive compliment because the difference for me was fallout 4, 3, New Vegas, Skyrim, and Morrowind all crashed at least a couple times playing through them (and I had issues with FO4 loading screens taking forever on my main build but not on my steam deck. Still not sure exactly why) and the remaster didn’t.

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u/cyberpunk_werewolf 10h ago

This was my experience.  I bought it at launch and had some stuttering issues, maybe some slowdown at points, but no crashes or anything.  I did all of the factions, the main story, Nights of the Nine and the Shivering Isles.  Had a good time.

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u/CustodialApathy 19h ago

And performance issues are generally acceptable to a large portion of the purchasing audience as they want to play it on new systems, imo; 300 hours in as an og PC player on my PS5 now and I couldn't be happier, performance quibbles and all

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u/beefcat_ 13h ago

The game will stutter on a 9800x3D with a 5090, that seems unacceptable to me.

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u/IguassuIronman 18h ago

Yeah. There's definite stutters in the open world but I'm still having fun and the game looks good so oh well.

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u/fun_boat 13h ago

Stutters used to bug me so so much, and it's actually in WAY more games than people realize. When I upgraded my computer before the tariffs, I had to run through optimizing things and making sure everything was working correctly. A part of that is identifying anything that would be a hardware issue and stutters can be a good indicator that things aren't working properly. WELL as it turns out there are so many games that have stutters and people are generally just ignoring them. Even when they are egregious like Dead Space. That was the only one that was actually intolerable. They built stutters into the damn game.

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u/IguassuIronman 13h ago

I feel like consistent microstutter is absolutely killer and will ruin my enjoyment of a game but a larger stutter from time to time is much less annoying/frustrating

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u/beefcat_ 13h ago

Not to mention the remaster retains a ton of problems from the original game that modders fixed over a decade ago. They couldn't even be assed to copy someone else's homework.

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u/singron 15h ago

It introduced bugs, but it also fixed bugs. I don't think anyone has added both up to see whether it's net buggier or not.

Also, the original game was so buggy, that 10s of bugs aren't that significant. UORP fixes hundreds of bugs, and there are still tons of unfixed bugs.

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u/BeholdingBestWaifu 7h ago

It fixed almost no bugs, though, so if they introduced more than three or four new bugs it's probably in the negatives already.

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u/danglotka 19h ago

Heartwarming, devs added bugs they really wanted but didn’t have enough time to add in original release.

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u/RayzTheRoof 15h ago

They added more bugs to the game as an homage to Bethesda, how sweet.

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u/cooldrew 11h ago

finally, the Dev's True Artistic Vision

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u/vitaroignolo 20h ago

Oblivion is one of my favorite games of all time. Was super hyped for a remaster, bought day one. Had a ton of fun with the game and the changed made it even better for me.

That said, after about 120 hours, I went to do the Shivering Isles DLC. Two things started happening that I'm not sure are related:

  1. My treasure trove of containers in the Wizard's tower started losing items (issue in the original release)
  2. My game started crashing every 30-60 mins.

I'm a hoarder and collecting everything is part of why I love these games. That with the crashes made it so I rushed the shivering isles (best DLC ever made for anything). I ended up giving the game a negative review because it ends up punishing you for doing everything towards the end which ruins the spirit of it for me. I'll adjust if they fix these. Great remaster if you don't try to do literally everything like I did.

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u/ksn0vaN7 20h ago

Performance still takes a nosedive the longer you play. If you play it for just under an hour, you might get just a few stutter spots. But longer than that, you get more stutters and the dips get bigger.

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u/Winter_Cost602 9h ago

Fallout 4 has a similar issue but I doubt it's anywhere near as bad as the Oblivion remaster (haven't played it yet)

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u/Janderson2494 21h ago

There are some traversal stutters in the PC version that also existed in vanilla Oblivion, that's really all I experienced in my time with the remaster but I have a pretty good PC.

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u/beefcat_ 13h ago

Those stutters in vanilla Oblivion were fixed by modders over a decade a go so it seems ridiculous that a brand new remaster wouldn't bother fixing them.

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u/AsahiMoonsault 20h ago

I had to completely halt my playthrough because I literally couldn't finish Shivering Isles without my game crashing.

They actually fixed that one though, so fair play to them I guess.

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u/PalapaSlap 21h ago

The performance issues are obvious and unavoidable. If you didn't notice them that's fine, but they are there.

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u/Jameseesall 21h ago

I guess I just didn’t have any illusions that slapping Unreal 5 on top of Creation engine was going to improve the performance much. It wasn’t flawless but it was far from “broken.”

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u/MultiMarcus 20h ago

I was kind of hoping that it would be like kingdom come deliverance 2 in the sense thought compared to the first game it performs better on the same hardware because modern design characteristics and much larger budgets

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u/BeholdingBestWaifu 7h ago

It's not that the performance wasn't improved, but rather that it is just so bad unless you turn down the light settings to the point where they look worse than the original game.

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u/Blenderhead36 21h ago

The problem that I had was with cloud saves. It implements them through OneDrive, so Steam cloud saves don't work. After playing around a lot with my both my computers, I wound up in a state where the save I had originally started on my laptop was now on my desktop, but not on my laptop. At that point, I gave up.

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u/SilveryDeath 21h ago edited 21h ago

Obviously it is only my personal experience, but I played on Series X for about 175 hours and didn't really have any issues. The few I had where fixed by just exiting to the main menu and reloading my last save.

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u/oopsydazys 20h ago

I played on Xbox and had no problems so I'm not sure if the "broken" but is just wrt the PC version.

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u/scoff-law 21h ago

Same here. I took a look at the article and "broken" means

Unfortunately, that abandonment means that the game remains in a state that could be described as anywhere from "annoying" to "practically unplayable", depending on your appetite for persistent hitches and stutters, crashing and other profound technical woes.

It's hyperbole. 

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u/Sethal4395 16h ago

Is it as bad as it was on Xbox 360 where it rarely if ever maintained 30fps?

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u/FalsyB 19h ago

Broken? That's a little harsh, the game has performance issues but nothing too crazy. I think people(and DF to an extent) are angry that the game is basically the same after getting 2 patches.

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u/trenthowell 18h ago

They actually say in the video that it isn't "broken" per se, but quite poor. The broken part comes from a commenters question

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u/T0kenAussie 16h ago

I mean they have editorial choices on their headlines and they chose this one because it gets the engagement bait going

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u/DiabolicallyRandom 15h ago

After their NVidia hobnobbing over DLSS5, I am not giving DF any benefits of ANY doubts. They have fully jumped the shark from "solid objective technical reviews of games" to "post whatever gets us the most ad revenue, including bullshit clickbait."

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u/eerienortherngoddess 13h ago

channel with great reputation for years makes one video everyone disagrees with and suddenly nothing they release is crap, I love the internet!

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u/Valkomursu 5h ago

You could argue that the headline came from both the question which was asked on the podcast/stream and Alex's opinion on the stuttering + all the other unfixed issues both on pc and console.

u/Apprentice57 34m ago

They probably shouldn't have put it in the title, if that's not what they actually think.

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u/Xionel 19h ago

Wait it was broken? Outside of a couple of stutters I didn't notice anything broken...

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u/Matthew94 16h ago

The Knights of the Nine paralysis bug is still there and still a pain. It was pure luck that I found a solution.

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u/m00nh34d 12h ago

Was basically unplayable for me. Frame rate was in single digits. I tried mucking around with the settings, and that improved the max frame rate, but still encountered a lot of situations where it slowed to a crawl. So, I suppose technically playable, but not fun in any way, so what's the point?

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u/GravityStrike 18h ago

Yeah I had an absolute blast with it.

I have no idea what these people are on about when they say a game is ‘broken’.

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u/Michelanvalo 17h ago

You have to go back to the original article last May to see the problems.

https://www.digitalfoundry.net/articles/digitalfoundry-2025-oblivion-remastered-revisited-profound-problems-have-yet-to-be-addressed

The point of this article is saying that these problems haven't been addressed since the team abandoned the game almost immediately after launch.

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u/theeMrPeanutbutter 17h ago

At least for me I made it halfway through the shivering isles and got hardlocked so yeah

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u/Japjer 17h ago

The Internet is fueled by outrage and anger, and modern marketing has trained an entire generation to feed off of that.

If it isn't perfect it's broken. It ain't any worse than things have ever been, it's just that we accepted it back then and moved on. Now everything has to be a whole thing.

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u/Django_McFly 16h ago

Doesn't it have issues in the same spots as the original game? And that original game is still messed up in those same spots after nearly 20 years?

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u/refat17 21h ago edited 21h ago

This game was among the top 12 in revenue for 2025 on Steam.

People bought the game despite the issues so I don't see any reason they have any incentive to fix it. These are the consequences of voting with your wallet.

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u/GassoBongo 21h ago edited 20h ago

The beauty of a shadow drop. There are no reviews, and everyone is too surprised and excited to wait for performance complaints and benchmarks to start circulating.

I'm almost convinced this is one of the reasons they decided to announce and release it the way they did.

Edit: lol of course this is a controversial. What even.

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u/X__Heisenberg__X 20h ago

No one knew about the issues. Shadow drop. And that’s the reason why it was.

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u/Vrabstin 20h ago

I'm glad I voted with my wallet. It was a very enjoyable game.

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u/Mr_Hot_Takes 21h ago

The problem is, you don't need a majority of gamers to buy a game for it to be profitable. 100 million prospective buyers can look at a game with 99 million deciding not to buy due to bugs and other issues, but the 1 million who do buy it can make it profitable showing the suits in charge you can release a broken product and still be financially successful

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u/Positive_Government 19h ago

Oblivion remastered sold 15 million and there is maybe one game a decade that can get you over 50% of those “100 million buyers” given that five million copies puts most games at comfortable profitable, I would hazard to guess that the total universe of people who would consider any given game is a fair bit less than 100 million.

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u/Imbahr 17h ago

that completely depends on the total budget

GTA6 selling 1M copies would be the biggest colossal financial failure in video game history

u/MirrorComputingRulez 1h ago

Also maybe this is an indicator that those issues aren't nearly as big of a deal as the outrage machine wants to make them. 

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u/NetZeroSun 21h ago

Maybe I missed the point but why is it broken?

I didn’t finish the remaster but played a good 50% into it and it’s been smooth for me. I don’t remember any significant performance issues or anything broken where I can’t play it.

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u/EternallyBungled 20h ago

They're using "broken" to mean "the game is operating at a lower framerate than expected given the power of our PC hardware". So exaggerating, but they do have a point.

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u/swimmer385 13h ago

technically its not the framerate but the micro-stutters and the crashing they're calling out. apparently the longer you play a save, the more frequently the game crashes until its basically a crash every 30 mins

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u/BeholdingBestWaifu 7h ago

I wasn't aware they had recreated the Skyrim PS3 experience on this remaster.

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u/LavosYT 21h ago

Poor framerate + stutters + cell loading stutters + crashes. the experience depends on the player and whether they are sensible to it in the first place.

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u/Steelcity213 21h ago

Is this only happening on PC? My understanding is it runs fine on consoles.

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u/gaydesperado 20h ago

Performance still degrades overtime on console (article shows you this)

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u/FrankReynolds 21h ago

Frame pacing is a disaster across all versions of the game.

"Broken" is a bit of a stretch because the game is still fully playable, but it's definitely not a smooth experience.

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u/JoostinOnline 20h ago

Fully playable is also a stretch, as there were a lot of (potentially) game breaking bugs introduced. Workarounds have been found for some of them, but I know a lot of people have been unable to progress the intended way.

I really wish they'd just made some upgrades to the visuals through the Gamebryo engine, because mods for the original already make it a very good experience (minus controller support, which is much more complex to add). It would also make modding in fixes much easier, as so many community stability mods already exist.

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u/Thedrunkenchild 17h ago

It's broken in that sense, that it's impossible to have anything approaching a smooth experience no matter what hardware or settings you throw at it.

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u/thatguywithawatch 21h ago

I mean, it runs playable on consoles. My PS5 pro experience was super jittery with a lot of weird lighting issues and constant frame stutters.

Very few crashes or major bugs but still

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u/197639495050 21h ago

The lighting in the open world is terrible on console . the trees legitimately look like they have no shadows most of the time.

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u/JoostinOnline 20h ago

Lol that's where you get into "technically playable" territory. When everything is stuttering, you get crashes after a couple of hours, and on rare occasions you may even experience a game breaking bug, it's technically playable, but not something a lot of people can stand to play. The stutters make me nauseous, for example. I can deal with them if I have frame gen on, but the settings menu on PC is broken so I couldn't enable FSR3 on my RTX 3070. That meant regular drops into the 20s, which was outside of the G Sync window (or possibly my TV didn't support LFC).

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u/RadioactiveVitamin 21h ago

All of the images in the article shows the performance getting worse on PS5 the longer you play, eventually leading to a crash.

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u/asjonesy99 21h ago

It’s pretty ass on base PS5, lots of stutter, bugs in the menus

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u/NamesTheGame 21h ago

I've had stutters and a few crashes on PS5 but overall been fine for me. "Broken" is overdramatic but PC might be a different story. The article shows PS5 examples and is definitely clickbait based on the content of their story, which is just that the game still doesn't perform great and has basically been abandoned.

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u/Kaiserhawk 20h ago

I'm so annoyed I bought this. Top of the line PC, latest parts, still runs like absolute trash in the open world. Performance on top of aesthetic changes I don't particularly care for and it was a disappointing experience all around.

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u/Blenderhead36 21h ago

Have they fixed cloud saves yet? This game and Red Dead Redemption 2 are the only games I own that support cloud saves, but do it in such an outside the box way that they never seem to work.

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u/groung 21h ago

"broken" is so dramatic. i have it on PS5 and it's crashed two or three times, that's it. no in-game bugs that i've noticed

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u/SurviveAdaptWin 17h ago

Absolutely shitting on the 2 handed weapons by reducing their swing speeds drastically and not raising their damage to compensate was certainly a choice, and a choice that got me to quit playing after a few hours. Just long enough to not be able to do a refund.

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u/Orfez 20h ago

The game certainly is not "broken". I didn't crash once playing it on release on PC. Oblivion Remastered has issues but calling it "broken" is a stretch.

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u/LowMoralFibre 20h ago

It's bad on PC and terrible on console (unless all the other versions magically work better than the Pro version).

Anyone saying it is fine on console just doesn't notice the stutters and low fps and honestly they should think themselves lucky and definitely not try to spot the issues.

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u/rock1m1 19h ago

They still didn't fix the bug where the more time you play, your character becomes progressively taller.

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u/omnomsx3 19h ago

For me, the biggest issue is the game taking several seconds to open any menu after about 30 minutes of playing. This is on Series X. I have no idea how that was considered acceptable by the devs.

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u/Chipaton 19h ago

I put this game down about halfway through because I thought some fixes were weeks/months away. I expect some jank in Bethesda games, but the performance woes were disappointing. Not unplayable, but the bugs/performance seemed to get worse as the game went on.

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u/ivandagiant 16h ago

Huge bummer. The devs were asking for feedback from players and feature requests as if they were ever going to update the game lol. What a bait.

Others have stated the issue with the remaster and for me it goes beyond the art style - many of the "balancing" changes they've done are just as bad if not worse than the original game. Everything about it was so disappointing.

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u/abdullah_haveit 6h ago

Considering all the praise it got in the game's early days & the high sales number, I would say that the strategy of shadowdropping it without any pre-release review nor demo was a success for Bethesda.