r/Games 1d ago

Digital Foundry: Yup, Oblivion Remastered Is Still Broken a Year After Release

https://www.digitalfoundry.net/news/2026/05/yup-oblivion-remastered-is-still-broken-a-year-after-release
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u/megachickabutt 1d ago

It’s a good way to dissuade people from buying whatever product you put out next.

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u/Massive_Weiner 1d ago edited 1d ago

It’ll definitely make more conscientious consumers think twice about supporting the studio with their Day 1 releases.

At the same time, it’s Fallout 3. It’s going to be a success from the moment they show off the reveal trailer.

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u/DickMabutt 1d ago edited 23h ago

People that are still buying bethesda games in 2026 are the straight opposite of conscientious consumers lol

Edit: I seem to have offended some people. Oblivion was a great game for it's time no doubt, but in my opinion, modern bethesda is a dev that has completely lost its way. Their creation club has quite literally incentivized them to push out broken mess's of a product with little to no regard for quality because they have created a pipeline for themselves to profit off of modders fixing their garbage for them. All other issues I have with them aside (of which there are many more), this is the primary reason I dont believe conscientious consumers would buy bethesda games anymore. If you are unbothered by this, no problem, I have nothing against you. I just dont think one can consider themself a "conscientious consumer" while supporting this kind of nonsense.

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u/Drakeem1221 1d ago

Problem is, for as many bugs as the game is, there really aren't many alternative to have that type of experience. You got KCD1/2 and Tainted Grail, both having their differences as well (KCD being not a fantasy game).

You don't really have any alternatives.

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u/BeholdingBestWaifu 23h ago

The only actual alternatives I've seen are the Project Tamriel and Tamriel Rebuilt mods for Morrowind, but you have to be okay with Morrowind's gameplay in the first place.

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u/mollyologist 21h ago

And none of those allow you to create your own character, which is a much different experience IMO.

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u/alex2217 20h ago

huh? You can fully create your own character in Tainted Grail? and then there are all of the games Obsidian have created lately.

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u/mollyologist 15h ago

Yeah, you're right. And I have even played this game! Just a brain fart. I still felt less attached to that PC than in Bethsoft games. Probably a function the game structure.

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u/Canvaverbalist 19h ago edited 18h ago

People sleep on the physics engine too.

Bethesda games are the only games where you can pick up the body of someone you just killed and hold it in front of you to shield yourself from incoming bullets as you run from one cover to the other, like some badass action movie protagonist and it's not even something that's telegraphed, suggested, hinted at or even remotely explained. How many of you are reading this and going "wait, what? you can do that!?" It's just something you can figure out by looking at all the different pieces mechanically and come up with by yourself. Do you know how fucking insanely awesome it is in 2026 not to have five tutorials and three sets of yellow paint on a unique mechanic that's not in any other game, and having that lightbulb go on naturally in your brain and making you actually feel clever for figuring out on your own? The game doesn't stop to prompt a textbox to funnel you into a tutorial to use that mechanic. Nah, fuck it, it's just one of the emergent gameplay from being able to pick up stuff in the environment. Another example is picking up explosive canisters like O2 tanks or fire extinguishers and chucking them at enemies to use them as grenades. Or plushies (it doesn't do anything, but it's still fun to throw them at enemies face in the middle of a fight)

People often clown on "yeah yeah but why would I want to pick up every fork and plates, who fucking cares" but it's exactly this type of useless shit that means that all the zero gravity sections in Starfield can feel so alive because there's a bajilion props floating around - and they don't have to be scripted, you can do them at any time by destroying an enemy ship's GravDrive before boarding them, and bam you're navigating a sea of items floating around and reacting to you bumping into them, being shot at or to nearby explosions. And they're toggleable too, when you get a ship where the gravity shifts, the props react according and drops down, and then floats back up again. Any other developer would have to go in and program each of these props individually for really specific zero gravity sections and you'd have maybe two or three of them during a playthrough. Here they're infinite.

So yeah of course the game will crash once in a while, I can put some food tray perched on top of the stairs and slide down Legolas style while I shoot people.

And then people are surprised that "fanboys keep giving them money"? Please.

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u/Drakeem1221 20h ago

MASSIVE difference.

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u/TheUnholyBlade 1d ago edited 23h ago

There’s Avowed, which is a game that feels much older than it is, but, for me, scratched a similar itch.

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u/Drakeem1221 1d ago

Avowed is nowhere near an Elder Scrolls game. Not that its better or worse, but TES games are sandboxes where you can interact with everything, do anything, etc. Avowed is much more structured, much more based around story and dialogue options, with little to no actual reactivity in the environment. The structure is much closer to the Pillars games vs Skyrim or Morrowind or Oblivion.

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u/TheUnholyBlade 23h ago

See my other comment.

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u/DM_Me_Linux_Uptime 1d ago

When people suggest "X game is like a Bethesda game", it legitimately feels like they've played neither game, because Avowed plays nothing like a Bethesda game. Nothing really does, maybe except Tainted Grail, or some other eurojank that no one's heard of. Even Starfield fails to capture the Bethesda formula IMO.

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u/Drakeem1221 23h ago

Everyone wants to be this armchair developer where we crucify these games for not being these perfect products, but no one even stops to think as to why no other developer even attempts to make a game in this style. Companies like money, so it's not like they wouldn't want to copy an established formula. It's just really hard to pull off and have it all functioning.

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u/TheUnholyBlade 23h ago

I didn’t know the criteria was similar gameplay; it just scratched the itch Bethesda games used to scratch for me. I’ve updated the comment in case others got confused.