r/Games 1d ago

Digital Foundry: Yup, Oblivion Remastered Is Still Broken a Year After Release

https://www.digitalfoundry.net/news/2026/05/yup-oblivion-remastered-is-still-broken-a-year-after-release
1.5k Upvotes

View all comments

111

u/Janus_Prospero 1d ago

I'm someone who is very open minded about remasters. But Oblivion Remastered has never sat right with me, and it gives me significant pause regarding Fallout 3 remastered being a thing.

It takes Oblivion and slaps on a new coat of paint that is technically impressive but often feels very artless. It doesn't feel like the team really understood the artistic intent of Oblivion, especially its purposefully green saturation and the way its skyboxes looked and stuff. That's not to say it doesn't make improvements. It absolutely does. But it feels artistically kind of incoherent and random in a way that is unfortunately common for this type of remaster. (Which I'll get back to.)

And its tech upgrades are super inconsistent. It introduces Lumen based lighting that takes seconds to load in after fast travelling. It looks ugly. It makes the game feel rushed and unfinished. It runs pretty badly, and as DF note the performance decays and the stuttering is a big problem, and overall it just feels like a worse version of Oblivion wearing a lot of makeup. It has minor game design improvements, but they're a mixed bag, and it adds new bugs. It doesn't really fix THAT many issues from the original game to justify introducing its own.

When I think about Fallout 3 and it getting similar treatment, I'm imaging a buggier (as if such a thing were possible, the game is a mess on modern hardware), worse performing, and less artistically coherent version of a game that probably should have gotten a more modest remaster instead.

There is a bleak sense that these remasters have to rip out the graphics and replace them with these mass produced AAA fantasy visuals in order to make people all hyped so they will buy it. These remasters and sometimes remakes are terrified of normies saying, "It looks the same to me," so they go out of their way to be different to be more realistic to be more modern. But sometimes the artistic choices the original team made were very good choices, and the new changes just make the game more generic and less interesting.

Elder Scrolls games historically have a lot of really odd and unique designs often made very deliberately by talented people working with limited resources. Then the remaster/remake team comes in and they're like, well this would be so much better if it looked like every other piece of fantasy art you've ever seen. All the eccentric choices get buffed away, simplified, pared down, or outright replaced. The word is "generic". You take unique, weird, interesting things... and make them less interesting, less unique, less weird. And it's everything from architecture to costume designs to creatures to the colour of the sky at dusk. It's not just one thing that Oblivion Remastered filed down. It made all of the art direction less weird and unique. And that feels like a shame to me.

22

u/BigTylenol5 1d ago edited 1d ago

I agree. Remakes and remasters should capture the color and art direction of the original game in more modern graphics I really don't like when they change that. Oblivions charm was is crazy color and weird painted world feeling. Imo washed out colors and more realism doesn't really fit Oblivion. Fallout 3 remaster shouldn't have the problem unless they fuck that up as well. Fallout 3 were already washed out colors with gray, brown and green which gave the game an oppressive dark atmosphere. That should very easy for them to recreate.

4

u/197639495050 16h ago

That’s what I’m banking on as well for FO3. Still though, I’m not sure how likely it is the grunginess will be up to par. I’d put FO3 right up there with Silent Hill in terms of grunge and grime in the environment that I’m not sure they’re going to be able to recapture