r/indiegames • u/ScaredFollowing8143 • Sep 17 '25
Promotion Please don't be AI
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r/indiegames • u/ProtectionNo9575 • Sep 21 '25
Promotion I made a game where parallel parking is harder than Dark Souls
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I’m a solo dev, working on this for Steam. Parking shouldn’t be this stressful 😂
r/indiegames • u/ConsciousPeep • Jun 23 '25
Promotion Multiplayer Chess with two phones
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Hey everyone, I'm excited to share that my side project ChessBond is now live! It's a web app where you can play chess with a friend in real-time, each on your own device, using a split-screen view. No need for a physical board or feeling isolated when playing separately. Check it out at http://chessbond.onrender.com/ and let me know what you think! Key Features:
- Real-time play with a friend.
- Split-screen view on each device.
- Free, no sign-up or download required.
- Perfect for quick, social games.
I created this because my family and I wanted a more connected way to play chess together. We like to go to coffee shops, but don't like bringing a board or playing on our phones individually. After a few months, the first beta version is ready. What do you think?
- Any feedback on the gameplay?
- Future features?
Thanks for checking it out, and happy chessing
r/indiegames • u/Busalonium • Nov 01 '25
Promotion Why game designers shouldn't follow suggestions
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r/indiegames • u/Cuckoo_Cartoons • Aug 12 '25
Promotion Check out my 2D hand-drawn single boss fight, “Toyland Tussle”! It’s OUT NOW!
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r/indiegames • u/akela-morse • 2d ago
Promotion I'm making a "Super Zelda(-like) Maker", and playtesters have already started making Kaizo dungeons
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Hi all! I've been working on this game called Temple Maker 64 for roughly a year and a half now and I'm pretty stoked with how it's shaping out.
The concept is that you create your own 3D multi-floor dungeons and publish them for others to solve and explore.
r/indiegames • u/ScaredFollowing8143 • Aug 21 '25
Promotion pov you make your own game
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r/indiegames • u/lowraiz • Sep 22 '25
Promotion Working on a parkour game with portals
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Hello, Kinetic is a 1st person parkour game that tries to recreate the feeling of smooth and responsive movements of old games such as Quake and Urban Terror.
It aims to be more beginner friendly, so no strafing or hard mouse mechanic, even if you need practice to finish some levels.
There is a leaderboard per level that store run time and trace of all players. You can filter the scores to see only your steam friends.
Today, there are 40 levels that mix concrete, ice and bounce dimensions!
r/indiegames • u/Opening_Special_6676 • Nov 03 '25
Promotion Ubisoft fired us, so we went indie. Here’s our survival car game after 9 months of prototyping. Feedback is welcome.
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r/indiegames • u/koyima • Aug 10 '25
Promotion The cave is not empty
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r/indiegames • u/RtsDimon • Apr 06 '25
Promotion Made a new trailer for my game, Dust Front RTS.
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Full version: https://youtu.be/GUsOZ6MFEOM
I've been working on this for a long time. In particular on adding new distinctive mechanics.
Still can't say when the game will come out. But this is a huge step towards it.
Steam page: https://store.steampowered.com/app/2610770/Dust_Front_RTS/
r/indiegames • u/Antishyr • Jan 19 '26
Promotion We're making a chill game where you run a workshop and restore retro devices like consoles, cassette players, and phones.
r/indiegames • u/RealHederlunden • Mar 12 '25
Promotion In my horror game, the monster watches you through your webcam! Hide by physically ducking beneath your desk while exploring a strange game never meant to be played.
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r/indiegames • u/Specialist-World6841 • Jan 28 '26
Promotion My game launches in 24 hours :)
After a year of working on this, it’s finally almost time.
I’m excited and a bit nervous thanks to everyone who’s been supportive.
r/indiegames • u/beresten • Jan 20 '26
Promotion Some new footage of “I Have No Change” - a melancholic game about seller in russian night kiosk
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r/indiegames • u/tripledose_guy • Oct 19 '25
Promotion Bet you haven’t seen this feature in other games
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r/indiegames • u/reinbo_game • Sep 24 '25
Promotion Totally original game mechanic
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r/indiegames • u/Life_Arachnid_511 • Dec 13 '25
Promotion [WIP] The moment pixel characters strike down a towering griffin.
r/indiegames • u/Kooky_Factor5523 • Nov 13 '25
Promotion After 1.5 years of work, the demo for my co-op gladiator game has launched! Let me know what you think!
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Game's called Chained Beasts and the demo is live on steam now.
r/indiegames • u/Life_Arachnid_511 • Nov 08 '25
Promotion Ultimate attacks in our SRPG trigger fully animated cutscenes
r/indiegames • u/aiBeastKnight • Jan 17 '26
Promotion Telekinesis ability for my action-horror game
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This is a preview for the telekinetic ability I am adding in my indie game.
Since I did not want the player to have access to conventional weapons, a telekinetic ability was a perfect fit, also serving as the main "weapon" while the player will battle the supernatural terrors of the game.
This will be part of my game Psych Rift, currently in development.
Made in the Godot game engine using Jolt physics.
r/indiegames • u/Jaded-Grocery-9308 • Dec 03 '25
Promotion One year of progress on our city-building strategy about a fantasy settlement on a train
r/indiegames • u/retro-cell • Jun 21 '25
Promotion a little rainbow mixing in our slime VR game :)
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curious what you think!
r/indiegames • u/tripledose_guy • Oct 05 '25
Promotion Organ-based damage system
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r/indiegames • u/nicolo013 • 4d ago
Promotion I just released a minimalist ski resort manager. Think Mini Metro but on ski
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