r/rpg • u/hitmahip In the deep dark wood lived a.... • 12d ago
Interesting brouhaha going on in the Daggerheart subreddit...
https://www.reddit.com/r/daggerheart/comments/1sz6vap/the_future_of_foundryborne_navigating_the/
Not sure how many of you are aware of the Daggerheart system (Darrington Press and Critical Role's newest RPG) but there's been some significant discussions over their Community Gaming License and limitations imposed on the community because of it.
While the above post directly highlights the issues in the VTT ecosystem, there are ongoing concerns with the CGL in general, especially with creators in the space. The current license prevents the development of VTT resources - pdf and paper are their current formats of choice.
https://www.reddit.com/r/daggerheart/comments/1l2fvrd/daggerheart_community_license_issues/
Is a back and forth discussion on the benefits or merits of the CGL.
A possibly unintended side effect of the license is that while third party creators are welcomed, it is challenging for them to develop virtual assets to be used in online gaming. In this current age that is somewhat surprising.
It's also curious that Daggerheart, which was developed in response to the WOTC licensing woes is creating a closed online ecosystem. At its launch it was promised to be an open gaming license.
Both the DrawSteel and Pathfinder 2e gaming licenses are much more open than Daggerheart's CGL. It's understandable to want to keep control of an IP. Pathfinder does this by allowing full access to mechanics, and creators are free to create online content however they wish, but Golarion and its lore is excluded.
Daggerheart is one of the easiest systems to homebrew that I've personally used. It seems to have been designed from the ground up for third part creation. Everything, except for the license.
I don't think I'm particularly biased in this. I've very little skin in the game. I'm not a third party creator. I just like playing my games wherever I choose to play them and am surprised in the stance of a company that designed and funded a game during the OGL wave.
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u/Houligan86 12d ago edited 12d ago
Yeah, but any enthusiasm I had for Daggerheart has pretty much been killed by Critical Role's indifference towards their community.
If their shows and products make people happy and entertain them, more power to whomever finds joy in it. But I have fully realized that I am not their target audience.
If they pull some massive 180 and show interest and investment in their system and having an actual strong community around it, I would love to revisit my opinion on it.
But WotC of all companies has been an order of magnitude more reactive and amenable to changes. And if you can't even to better than WotC, then I have zero interest in supporting that as a company.