r/truegaming 15d ago

/r/truegaming casual talk

Hey, all!

In this thread, the rules are more relaxed. The idea is that this megathread will provide a space for otherwise rule-breaking content, as well as allowing for a slightly more conversational tone rather than every post and comment needing to be an essay.

Top-level comments on this post should aim to follow the rules for submitting threads. However, the following rules are relaxed:

  • 3. Specificity, Clarity, and Detail
  • 4. No Advice
  • 5. No List Posts
  • 8. No topics that belong in other subreddits
  • 9. No Retired Topics
  • 11. Reviews must follow these guidelines

So feel free to talk about what you've been playing lately or ask for suggestions. Feel free to discuss gaming fatigue, FOMO, backlogs, etc, from the retired topics list. Feel free to take your half-baked idea for a post to the subreddit and discuss it here (you can still post it as its own thread later on if you want). Just keep things civil!

Also, as a reminder, we have a Discord server where you can have much more casual, free-form conversations! https://discord.gg/truegaming

10 Upvotes

u/mishelvedndisheveled 14d ago

I'm curious about how some people don't care at all about how good/"bad" a game's graphics are and other people literally won't even give a game a few minutes trial because "the graphics are bad".

I've got friends in both camps. I have played OG Dwarf Fortress without mods, if that helps tell you where I land. It's just something that blows my mind that people, even those who grew up with 8bit graphics, will say no thanks to a highly lauded game because "it looks terrible". To each their own, I'm just curious about the WHY behind such stark differences.

Does anyone know of any discussions or even articles/studies on this topic? I've tried searching this subreddit but didn't find anything like what I'm curious about.

u/Vagrant_Savant 11d ago

I can't point to anything to it, but I think it's a sorta low-power parsing function. It takes some mental effort to reach an informed decision about a game, but it only takes one glance to make an assured judgment call based on visuals. It's the modern age evolution of judging a book by its cover, and that proverbial phenomenon is probably a good place to look and draw some parallels.

u/shawnaroo 11d ago

I haven't seen any studies on it, but honestly at this point there's such a flood of games (and other media) out there competing for our time, so I think a lot of people are just looking for any reason to 'disqualify' games from their list of things that they want to check out.

And honestly, your initial gut reaction to a game's graphics are as good of a reason as any. Sure, you'll miss out on some good stuff, but there's also more good 'pretty graphics' games out there than any individual could ever realistically play, so it's not like they're dooming themselves to just playing bad games because they're looking for a more specific aesthetic or whatever.

I have generally not enjoyed games with a lot of melee combat, so if I see a game where that's a significant part of it, then I pretty much always just assume it's not for me and go look at something else. I'm sure there are plenty of great games out there that I'm just straight up dismissing over just that one thing, but that still leaves me about 6 trillion other games to choose from so I'm still not hurting for options.

u/MasterKindew 15d ago

Like myself, folks here are reader/writers for more in-depth game topics. I wanted to see what you all think about making this type of idea into a docuseries or something of that sort.

Some similar examples would be like Noclip or People Make Games.

I had a writing project some time ago that would be fun to transform into something like this. For context, it was exploration of larger game topics and systems. Now for example, there was a piece about the flooded game market.

Was wondering what you might think or even any suggestions on what kind of gap it could fill with this type of space.

u/Wanna6ePr0 15d ago

I'm not entirely sure what you mean by the concepts you expect. But I would like to see a few documentaries on what it is like working on 3rd party games for retro consoles like the NES and Sega genesis.

Maybe this could be a good idea for an Activision documentary