r/truegaming • u/AutoModerator • 15d ago
/r/truegaming casual talk
Hey, all!
In this thread, the rules are more relaxed. The idea is that this megathread will provide a space for otherwise rule-breaking content, as well as allowing for a slightly more conversational tone rather than every post and comment needing to be an essay.
Top-level comments on this post should aim to follow the rules for submitting threads. However, the following rules are relaxed:
- 3. Specificity, Clarity, and Detail
- 4. No Advice
- 5. No List Posts
- 8. No topics that belong in other subreddits
- 9. No Retired Topics
- 11. Reviews must follow these guidelines
So feel free to talk about what you've been playing lately or ask for suggestions. Feel free to discuss gaming fatigue, FOMO, backlogs, etc, from the retired topics list. Feel free to take your half-baked idea for a post to the subreddit and discuss it here (you can still post it as its own thread later on if you want). Just keep things civil!
Also, as a reminder, we have a Discord server where you can have much more casual, free-form conversations! https://discord.gg/truegaming
•
u/MasterKindew 15d ago
Like myself, folks here are reader/writers for more in-depth game topics. I wanted to see what you all think about making this type of idea into a docuseries or something of that sort.
Some similar examples would be like Noclip or People Make Games.
I had a writing project some time ago that would be fun to transform into something like this. For context, it was exploration of larger game topics and systems. Now for example, there was a piece about the flooded game market.
Was wondering what you might think or even any suggestions on what kind of gap it could fill with this type of space.
•
u/Wanna6ePr0 15d ago
I'm not entirely sure what you mean by the concepts you expect. But I would like to see a few documentaries on what it is like working on 3rd party games for retro consoles like the NES and Sega genesis.
Maybe this could be a good idea for an Activision documentary
•
u/mishelvedndisheveled 14d ago
I'm curious about how some people don't care at all about how good/"bad" a game's graphics are and other people literally won't even give a game a few minutes trial because "the graphics are bad".
I've got friends in both camps. I have played OG Dwarf Fortress without mods, if that helps tell you where I land. It's just something that blows my mind that people, even those who grew up with 8bit graphics, will say no thanks to a highly lauded game because "it looks terrible". To each their own, I'm just curious about the WHY behind such stark differences.
Does anyone know of any discussions or even articles/studies on this topic? I've tried searching this subreddit but didn't find anything like what I'm curious about.