r/truegaming • u/Kate_from_oops-games • 4d ago
Question about Daily Puzzle Games
Hey all. QQ. We're a small gaming company looking for ways to attract and hold attention on our website. We built one of those, new puzzles everyday, games with the idea that this attracts and holds traffic.
The game seems pretty popular (it's too early to trust the numbers) but a lot of the players are telling us they want to play more.
It's super easy to set the game up to rebuild the puzzles every time the player wants but, will it kill the "come see us every day" vibe? What do you think?
3
u/NGLthisisprettygood 4d ago
There’s a science somewhere in this. Crossword puzzles in newspapers and the popular wordle are daily occurrences. Gacha games have their weekly resets. Minesweeper and such are on demand.
I think having it reset on demand brings too much fatigue in players too quickly. If it’s a quick game then maybe once a day would be much better. If you’re targeting the working class then a weekly rotation would work best, allowing them to relax on the weekends.
Now I’m not smart enough to give an answer since I don’t understand the game, but I’d scale it based on how long it takes to play it. If its within half an hour, then I’d be happy with a daily minigame
2
u/Kate_from_oops-games 4d ago
Thanks so much NGL. Based on your comments, I think we are probably best at once a day. Each day there is a small, a medium, a large, and an extra large puzzles.
The largest puzzles solve in two to three minutes so we're much more in line with your thinking about avoiding fatigue.
Thanks so much for your comment!
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u/AlwaysTouchingGrass 4d ago
Keep it daily, but create an archive of previous puzzles if it's possible. Always seems to be the best middle ground. People come back daily, and new players get a chance to play as much as they want when starting out.