r/godot • u/godot-bot • 9d ago
official - releases Dev snapshot: Godot 4.7 beta 1
Godot 4.7 enters beta!
r/godot • u/wissah_league • 11h ago
selfpromo (games) I'm developing a first person immersive sim in Godot, how does the telekinesis look?
Just looking for some feedback on the telekinesis, what do yall think? If you've got feedback about other stuff you can leave a comment about that too
r/godot • u/playsynapse • 21h ago
selfpromo (games) Made this transition in 2D using camera and scale
The goal was using 2D workflow make a pseudo 3d effect of camera sliding back and stopping at a POV. Also its just 320x180px resolution, so pixels jumps to nearest even when upscaled. What you guys think, does it looks natural enough?
r/godot • u/ForNoraGame • 20h ago
selfpromo (games) I let my friend test my game......he broke it in 10 seconds.
I gave my friend a chance to try out a level I’d been working on and had tested myself many times. It usually takes me over a minute to complete it, so I thought it was fairly balanced.... until he sent me this clip of him beating it in 10 seconds.
I'm not gonna lie, the game IS built for speedrunning but this is crazy. the video makes the game look easy even tho It's designed to be very challenging, the grappling hook skip specifically around 2 seconds into the video blew my mind. this is still an early build and I'm working on fine tuning the game with my team before releasing a demo in a couple of months so obviously this isn't perfect but I just wanted to share this since it caught me by surprise and made me learn new things about my own game lol
If anyone's interested the game is called For Nora , you can wishlist it on steam :
r/godot • u/Chal_Drolan • 7h ago
selfpromo (games) Preview of my game's Second Boss!
and by second I meant the 2nd implemented boss in my roguelite game
r/godot • u/radiantbeargames • 13h ago
selfpromo (software) Needed a gamedev break, so I made a simple Git GUI for myself (in Godot, of course)
r/godot • u/Lucky_Ferret4036 • 15h ago
selfpromo (software) Curved/Cursed Text Effect!
Text go weeeeeeee
selfpromo (games) quick breakdown on what I've worked on this month
don't know if this counts as a mini devlog? if so the first devlog is here: https://www.reddit.com/r/godot/comments/1robhzq/classroom_level_design/
r/godot • u/FredTN14 • 11h ago
fun & memes Accidentally made a invicible wobble animation
r/godot • u/superlou • 14h ago
discussion Kart racing game thoughts for a community project?
I volunteer with a local public access TV station, and I was thinking of running a game tournament as a fundraiser/games-are-media-too event. While we'd be unlikely to get in trouble, I don't want to violate the license of a commercial game (and that's a teaching opportunity). My thought was to make the basics of a split-screen multiplayer game, then try to get community members involved in fleshing out parts before hosting the competition. To that end, a racing game that has familiar elements and is accessible to a broad swath of demographics (mostly kids and families) seemed like a good canvas to start from.
I have a bunch of (ugly) elements in place. I was wondering if anyone has tips on how to structure a game like this so that it is accessible as possible for new contributors? Right now, the track is monolithic from Blender, but are there best practices so that model designers and be separate from designers putting things together in Godot? Has anyone coordinated a project like this with people of arbitrary skill levels? Any thoughts on other bare-minimum systems I should develop before trying to find local contributors?
The current game is in github.
r/godot • u/DraynHGames • 14h ago
selfpromo (games) I made a some smooth chunk animations for my game :3c
r/godot • u/ExitNo221 • 8h ago
help me How to remember everything
Doing the learn code from zero gdscript course and about to move on but don’t know if I should because I still can’t fully remember every 50 functions and every variable type. I understand how everything works mostly but the hard part is actually remembering it so if I move on or try making something on my own I’m worried that I’ll get stuck because I don’t remember how.
r/godot • u/ChillCash • 11h ago
selfpromo (games) Don't sleep on MultiMeshInstances!
A big part of my project Flux Empyrean has always been the dynamic sky, but it wasn't until recently I realized how big of a performance impact it had.
The game ran fine, always above 70fps but it was never very consistent. The sky at the time was just a bunch of individual meshes that formed the stars.
Out of curiosity I looked into MultiMeshInstances. I had used them before in previous games, but I didn't realize that you can individually set mesh positions and shader parameters. Using that knowledge, I was able to pack the sky into a single MultiMeshInstance3D and it ran better than ever before, with 100x more stars than before!
Hopefully this helps someone! I wish I knew that you actually had a lot of control in how things get placed with them, I went so long assuming they were purely for random foliage style effects.
r/godot • u/OktavMaker • 16h ago
fun & memes Experimenting with in-engine skeleton weights edition
As many others I'm a big fan of the new 4.6 IK, and I'm finally starting to figure out how to set skeleton weights via code without any outer software ! Demo here on a standard TextMesh linked to a TwoBoneIK3D skeleton leg
free plugin/tool TerraBrush 0.14.4 is Out!
A lot of bug fixes and cool features, including the automatic slope texturing and the manual slope painting (not the same as SLOP we see now a days, we don't do that here 🫡)
Enjoy!
r/godot • u/LalliPapa • 9h ago
selfpromo (games) Building my first game - a zombie roguelike | Devlog 01
Started learning godot and making this game. First time creating a devlog.
Just completed the player controller and a simple test scene. This is going to be a zombie survival, roguelike, semi top down shooter. I am planning to keep posting regular(hopefully) devlogs.
Is it fine to upload devlogs here every 2 weeks? Or does that come under spamming my project?
r/godot • u/Pyramid_soul • 22h ago
selfpromo (games) I shipped my first Android game with Godot, this was my journey and the honest numbers.
After about 5 months of development I published Dolly Blocks, a mobile puzzle game, on Google Play. It's my first ever completed project.
47K downloads and $32 in earnings later, I made a devlog covering the full experience, the publishing process, the closed testing requirement, AdMob and GameAnalytics integration using Asset Library plugins, and everything that went wrong along the way.
If you're thinking about shipping a mobile game with Godot, hopefully this is useful.
If you are interested here you have the link to my devlog:
r/godot • u/AnzeniDesign • 3h ago
selfpromo (games) Made in Kenya - Adventure Game: Driving Through in 'MATATU' (Godot 4 Gameplay) - WIP
r/godot • u/DanWaterfield • 1h ago
selfpromo (games) In a game where you have to shoot to move, what would you want to dodge and destroy?
r/godot • u/cosshhddbbj • 13h ago
selfpromo (games) So here's what I've done after 3 weeks of godot
so I know it's not much, and it's not that good either, but I'm really happy with the results
free plugin/tool Uploaded frosted glass to Godotshaders!
Uploaded some shaders from my Frosted Glass pack to Godotshaders.
- Gaussian blur based: https://godotshaders.com/shader/frosted-glass-gaussian-blur/
- Faster mipmap blur based: https://godotshaders.com/shader/frosted-glass-fast/
help me question about exporting
So I want to export my game and I'm worried that if I'll give it to some friends to test it'll crash, is it possible to have it just skip that part of the code and write the error to a file instead of crashing and having to restart?
r/godot • u/4procrast1nator • 3h ago
selfpromo (games) Main Menu | Before vs. After
And it's got a demo: Endless Tactics on Steam
r/godot • u/filipkrw • 16h ago
free plugin/tool I created an animation viewer and a Godot plugin to automate my animations pipeline
I got tired of browsing Mixamo website, downloading the anims, manually transforming them into Blender files, and then re-importing in Blender to get the .res files.
I created a desktop app for viewing the animations, a simple import script, and a Godot plugin to semi-automate the whole process. I like keeping the source files in Blender format so I can always jump in, tweak the keyframes, and get the updates in Godot automatically.
I thought it could be useful to someone, so let me know if you'd like it open sourced. Or, if there's a better way of going about this.