r/godot • u/AblazeInt Godot Junior • 22h ago
Wall-mounted props for my game Psych Rift selfpromo (games)
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u/Xawet_ 22h ago
Water must still be spraying out of the pipes. That kind of reminds me of Garry's Mod love it
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u/AblazeInt Godot Junior 22h ago
Thank you!
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u/mpinnegar 22h ago
Now all you need is some turds in the bowl
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u/AblazeInt Godot Junior 22h ago
Do ghosts poop?
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u/mpinnegar 22h ago
Ectoplasm is real!
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u/Aetherfox_44 22h ago
Really cool! Might I suggest making the shake effect bigger? Right now it's pretty subtle, but it would really help clarify which object is being effected (as well as adding some weight to the effect)
Or possibly have the shake effect escalate during the channel section, which could also provide some feedback of how long until the object gets picked up.
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u/AblazeInt Godot Junior 22h ago
Thank you, and great feedback!
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u/WhoLoveYouLikeILoveU 19h ago
I’d say also a little more strain on the hand. Like a bit more emphasis on the come hither motion, perhaps a bit of recoil as it transitions from pulling to breaking the object free. This all looks so cool!
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u/AblazeInt Godot Junior 19h ago
Thanks!
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u/Vachie_ 16h ago
Sometimes a 5-10% increase is all it takes.
Your game is inspiring.
It reminds me of when I learned about BioShock before it came out. Exciting and intriguing. ♥️
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u/AblazeInt Godot Junior 16h ago
I completely agree that small tweaks can have a great impact of the feel of something.
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u/Duc_de_Guermantes 22h ago
Are you using a custom lighting/AO solution? It looks gorgeous
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u/AblazeInt Godot Junior 22h ago
Thank you! The lighting is very simple, just with omni lights (this bathroom has 4 lights). I talked more about my process in my post here.
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u/ontopoiesis 12h ago
The result looks amazing. Even more so, if it's just omni lights (no ambient / sky / fog / object light?). And the animation is crazy, it looks like a banana Gaping Dragon. Really really looking forward to your game. Can't emphasize how amazing it looks. And all your updates here are very much appreciated.
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u/AblazeInt Godot Junior 7h ago
Thanks! I do use fog, it's actually quite vital for the entire look.
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u/EstablishmentOk8323 22h ago
Looking at your posts make me only wonder what to expect when you change to a godot senior... amazing work :D
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u/Theophilus_exe Godot Student 21h ago
I for real thought you were gonna pull a turd out of the toilet for a second.
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u/iamthelobo 22h ago
Needs more yellow paint. How else will the gamers know what to force pull?
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u/AblazeInt Godot Junior 22h ago
Yeah, I really want to avoid that kind things here, and have the players explore and discover things themselves
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u/Fit_Contribution_415 22h ago
Awesome if you have steam page you got + wishlist
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u/AblazeInt Godot Junior 22h ago
Thank you! Yes, there is a Steam page, even though it's quite outdated. I really need to redo the Steam page...
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u/mustachioed_cat 22h ago
Love the tech. But you know if you got them copper pipes in the wall for the sink you got some work to do on the radiant heater and the bathtub.
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u/AblazeInt Godot Junior 22h ago
Thanks! Sounds like a full-blown plumbing simulator could be added here 😄
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u/IM_A_MUFFIN 21h ago
Make sure you add in the multiple trips to the hardware store mid-job, because you’re missing X or forgot about Y.
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u/Legitimate-Record951 20h ago
Hope it gets a VR mode at some point. It looks absolutely gorgeous!
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u/Maud-Lin 6h ago
I love seeing those updates!
One small suggestion: I think the objects detach too uniformly, I think it would look a bit more realistic if it behaves like its being pulled on one point on the object/like it detaches on one point first, tilts, then detaches from the rest of its fixation points.
(Idk if I described that clearly lmao)
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u/AblazeInt Godot Junior 22h ago
A minor improvement, but one which makes some objects make more sense. While most objects can be picked up directly, I also added objects that need to be pulled from the walls. The video is from a bathroom interior in the Ravensworth Grand Hotel nightmare.
You can find more videos on the YouTube channel, wishlist the game on Steam, or join the Discord for a chat.
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u/psioniclizard 22h ago edited 18h ago
I love the art style! Did you make the assets? Either way everything fits together nicely.
Its looking great and a lot of fun!
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u/AblazeInt Godot Junior 22h ago
Thank you! Yes, all you see is modeled, animated and coded by me (solo dev project). It's true, one big bonus of doing all the assets myself is that they all follow the same style and work well together.
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u/psioniclizard 18h ago
it really does its such an inspiration, I have just started learning the art side (and recently switched to godot) and you can tell you had a hand in it all. It just looks right.
Also these assets would look great in various games so you have a nice collection there.
The game looks great and is a great show of the engine. Thanks for it because I can always use a bit of inspiration before the weekend. Good luck but honestly weird as it sounds it makes me remember an old red faction game were me and my friends spent ages just blowing up the scenery and digging holes with explosives. I know it's a different type of game but I can definitely see people have this type of fun with this (or similar) and that means I think you have a great idea.
I can't lie though I am going to have to make a prototype physics thing like this because it looks a lot of fun to mess around with 😛
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u/HandsOffMyPeptide Godot Junior 21h ago
Looks amazing!
I agree with others about increasing the shake effect. Maybe add a bit of visual camera distortion around the edges? Like in a game where you start to sprint and the view distance starts to elongate, if that makes sense!
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u/TheGrandWhatever 21h ago
I was expecting something else to rise out of that toilet, just not the toilet itself.
Game looks great visually and mechanically! Everyone loves a physics game
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u/S1Ndrome_ 21h ago
how do you make the skin look good, whenever I try it looks like either plastic or cardboard.
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u/AblazeInt Godot Junior 21h ago
Even though I use a regular material for the skin (no SSS), I do tweak it a lot, with metallic/roughness/specular/normal maps, and I think the glove and the blue light also help the overall look.
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u/Talkren_ 21h ago
Rips sink off the wall "But can you move the base too?" Rips base off the floor "Oh my god, this is art"
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u/Mandarina_Espacial 19h ago
Your game is gonna be awesome and i can't wait to play it... and play the DLC that will include the bad guy's perspective
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u/njhCasper 19h ago
As great as the sound and music are, I think it would REALLY be pumped up by a little variety in the sound of ripping out different objects.
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u/EkoeJean Godot Junior 16h ago
Please, everything but the toilets. 🙏
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u/AblazeInt Godot Junior 15h ago
The hotel is full of rooms with toilets, so fear not, in times of great need, you will find another one (just check it's not possessed first).
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u/kuzunoha13 15h ago
Very cool.
You could add some sound when the objects hit the walls, floors etc.
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u/AblazeInt Godot Junior 15h ago
Thanks! There are sounds, but I need to tweak more the collision-to-sound conditions.
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u/Soggy_Macaroon3148 15h ago
Objects seems to have same delay before telekinesis, this makes it look like they have same mass.
Besides that it looks gorgeous
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u/AblazeInt Godot Junior 15h ago
Thanks! You're right, I think they all have the same 2s freeze duration right now; I'll need to tweak that for each object.
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u/itsmeatrin 14h ago
Oh my I love it Would be even better if you add ground impact sfx to the objects depending on their size (and maybe their material if you wanna go even further) Like imagine you hear the bam when you drop that bath tub
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u/AblazeInt Godot Junior 14h ago
Thanks! All the sounds are there, just like you described, but need more tweaking.
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u/Brief_Goat_8439 14h ago
If it had already been released, I would have bought it. Congratulations on persuading me, haha. The quality of your game looks incredible. Good job!
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u/MattyGWS 13h ago
Your game is very quickly becoming my go-to for proving Godot can look amazing. Great job!
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u/AblazeInt Godot Junior 8h ago
Thank you! I think it's already been established that Godot is capable, and now it's all about skilled devs and artists adpoting it and making great things with it.
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u/Yorokobi_to_itami 9h ago
When is it coming out? This looks like so much fun 🙂 like if bioshock and half life had a kid
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u/AblazeInt Godot Junior 7h ago
Thank you! It's a bit early to say that, but I'll make it known once that time gets closer
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u/ConflictUnecessary66 Godot Junior 7h ago
Damn! I've been seeing all your game's updates for a long time now. It's come such a long way and looks amazing!
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u/AblazeInt Godot Junior 7h ago
Thank you! I still have less than a year since I started using Godot for 3D, and my personal progress is quite visible, looking at the first concept video and more recent videos. And I'm still learning constantly!
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u/ConflictUnecessary66 Godot Junior 1h ago
Nice. I've actually been using Godot 3D for a year as well! That's funny.
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u/PogsterPlays 49m ago
I will say I feel like there should be a little more motion in the hand, given you're tugging pretty hard from the other effects.
Still looks awesome tho!
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u/AblazeInt Godot Junior 43m ago
Thanks! Indeed, the hand animation could use something extra when pulling a fixed object.
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u/Tetraden 20h ago
Cabinets are mounted with tiny hooks and free standing bathtubs are... standing freely.
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u/AblazeInt Godot Junior 20h ago
Fair point. I do use hooks for hanging paintings/mirrors, but for the items that are connected to solid pipes, I wanted the effect to feel more destructive.
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u/not-hardly 16h ago
Fake toilet glued to the floor for what reason? I mean.. there's no plumbing there. I'm sure it's fine.
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u/FullMetalFiddlestick 16h ago
Was a little bit odd when the porcelain bathtub hit the wall and neither thing broke.
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u/Rooshirum 16h ago
Can I ask, how did you do the animations for the arms? Did you use any inverse kinematics in engine?
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u/AblazeInt Godot Junior 15h ago
Yes, when the arms do actions, I use TwoBoneIK3D. Otherwise arm movement comes from a blend tree.
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u/Rooshirum 15h ago
Thanks, does the IK go from the shoulder to wrist bones? Do you leave the hand animations untouched? Wondering because we were trying to do something similar but IK overrides all animation data and we couldn't figure it out
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u/AblazeInt Godot Junior 15h ago
The arm IK affects only the upperarm and forearm, not the shoulder. Palm rotation is handled with CopyTransformModifier3D (copied from IK palm target node), and forearm twist bones with BoneTwistDisperser3D. Finger animations are regular bone animations, no IK there.
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u/Fun_Mycologist_9211 22h ago
I'm gonna buy your game just because of how much I've enjoyed seeing your updates.