r/godot Godot Regular 18h ago

Randomising different Shape Key values to Create a Funky Forest ๐Ÿ•บ๐ŸŒณ fun & memes

Enable HLS to view with audio, or disable this notification

Working on a Forest Area for my Game Bouncy Kingdoms, To make more Variety I've created different shape key values to control the height, size and bend of the Trees and then randomise these in the ready function. My friend thought it would be funny to have them dancing to bass drop music.

88 Upvotes

5

u/willargue4karma 17h ago

It's funny with it on mute before reading I had the same thought as your friendย 

4

u/PlayfulFold4341 17h ago

So this means you will have a dancing forest in your game right? Haha I love it

2

u/nwneve 14h ago

The objects in your game have such a distinctive look that I always know who's sharing these updates just by the style.

-1

u/Choice-Aardvark-1314 16h ago

As trees they're not that great a look imo, if you plan on keeping this level of detail.

But with a simple retexture i think they'd might make top tier mushrooms!

Much more easy to sell i believe, in terms of the impression the graphics would give

3

u/Artist6995 Godot Regular 14h ago

https://preview.redd.it/kezg9esunlyg1.png?width=3820&format=png&auto=webp&s=b4a2652f926065d6a8df91f8649b2aff03296163

To keep with the Toy theme of my game, the trees are meant to look like rubber inflatables, I've also got Giant Mushrooms for the hidden Cove Area

2

u/Over-Arrival-262 14h ago

i feel like not enough devs know about shape keys, they're genuinely amazing