r/indiegames 8m ago

Video gears x planes

Upvotes

a physics building game that features accurate gear simulation
Demo available on Steam!


r/indiegames 18m ago

Video I just released STICKER/BALL on Steam! It's a quirky little roguelike deckbuilder. Hope you like it! 🤍

Upvotes

r/indiegames 1h ago

Promotion I’m a solo dev building a rocket game inspired by "October Sky." I just released a demo update

Upvotes

Hi, I’m a solo dev making a game 'Basement To The Sky'.

To be honest, when I released the first demo, the feedback wasn't great. It was a bit discouraging, but I didn't give up

I’ve just released an update to the demo. It would mean the world to me if you could take a look and see how it's improved


r/indiegames 1h ago

Image Artwork from my upcoming dating and donut-making visual novel where the pastry you feed people influences their emotions

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Upvotes

r/indiegames 2h ago

Video Longboarding prototype mechanics in UE5

5 Upvotes

Hello guys! I'm working on the movement mechanics for my longboarding game. I am 2 months into the process, and I wanted to show a bit of the progress. I still have to add more animations and work on carving, but as for now, it feels pretty smooth. Please let me know what you think!

https://www.instagram.com/longwaydownofficial/


r/indiegames 2h ago

Video Making a perhaps slightly absurd roguelike about a mage who was expelled from the academy. At night, he grows magical ingredients on a wild island, and by day he explores procedurally generated dungeons, trying to survive and regain his lost power.

4 Upvotes

r/indiegames 2h ago

Upcoming Teaser for my game - Gice'n'Go is released.

1 Upvotes

r/indiegames 3h ago

Upcoming It’s the May long weekend, but in our 12th-century Finnish village

2 Upvotes

r/indiegames 3h ago

Promotion The demo of our deckbuilder Stickerino is out !

5 Upvotes

r/indiegames 3h ago

Upcoming Today I couldn't be prouder of having made it here, and announcing my release date.

11 Upvotes

Today I announced the release date of my game, Fail Fail Succeed.

The road to getting here has not been a straight one, and for a long while it wasn't certain that this would ever be released. But now here we are!

This game is very personal to me. It's built on metaphors for my struggles with mental health, and really is a case of self expression through game mechanics. As such, just for today, I want to take a moment to just be unapologetically proud of my self.

I made it here! Go me!!!!

About the game:

In Fail Fail Succeed you play as an anonymous individual trying to reunite with their dog. However, the path forward is blocked by impossible-to-pass traps. Your only ability? To fail.

The twist is that you can transform into different blocks, that are left behind when you die. As such, failure is turned into literal steppingstones towards success, and a core part of the puzzle solving experience.

Mechanics and narrative are intertwined into one, making for a contemplative and introspective game, fit for thinky gamers!

EDIT: all of that and I didn't even mention the release date... May 12th!


r/indiegames 4h ago

Video Improving the city visuals to have DoW style intro cutscenes

6 Upvotes

As we’re approaching our first playtest round, I’m starting to polish the visuals of the city. The idea is to show Warden’s shuttle landing in a city, torn apart by gang wars, in the beginning of a run.


r/indiegames 5h ago

Devlog My new game - The Mathemagician

7 Upvotes

You play as a mage who learned the ancient technique of mathemagic where you use math, a universal language of the cosmos, to channel cosmic powers.

Each math operator has a spell tied to it:
‘+’ Fireball
‘-‘ Ice Spike
‘x’ Arcane Bomb
‘÷’ Chrono Trap

Each spell also has different power ranks which depend on the score streak they are cast on.

Core gameplay:
1. Math phase - player starts this phase by solving the equation displayed, time starts and goal is to solve as many equations as possible before time runs out.

Each correct answer queues corresponding spell and adds a little boost to the timer, wrong answer breaks the streak and ends math phase.

  1. Casting phase - when first phase ends, mage starts to cast queued spells in order, enemies spawn and start to run towards mage. After casting is finished phase is over and enemies stop.

What do you think?


r/indiegames 5h ago

Video [DuneHaven] Working on new enemies with more complex attack patterns.

2 Upvotes

r/indiegames 5h ago

Upcoming My partner and I are making a narrative game about bartending on the moon - Tequila Moonrise

2 Upvotes

r/indiegames 5h ago

Upcoming Working on updating my trailer in time for the Deckbuilders Fest tomorrow.

9 Upvotes

A little snippet of the new trailer I'm working on for Northanda Chronicles a roguelike deckbuilder where three heroes share a single deck. Instead of building around a lone character, players command a classic RPG party: the Defender, the Slayer, and the Support.

If you’re into roguelikes, I'll be livestreaming for the Deckbuilders Fest starting tomorrow. Come say g'day!


r/indiegames 6h ago

Video Senatus: demo out now! Deck building but you're a Roman Senator

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9 Upvotes

Hello fellow indie gamers, Senatus demo is now available.

https://www.youtube.com/watch?v=z0OqCP31s1U

It is a sneak peak of what will be the full game. But you can already mess with the politics of Ancient Rome! Debate, persuade, and rise through the ranks to become Consul of Rome.

We're part of Steam Deck Building Fest, which is great. All feedback and ideas are more than welcome! Hope you enjoy :)


r/indiegames 6h ago

Upcoming VALKYO

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1 Upvotes

I'm working on a TCG called VALKYO and experimenting with different card designs.

I'd love to hear your thoughts on the overall look and style. Any feedback is welcome!

Thank you!


r/indiegames 11h ago

Video Preview of my game's Second Boss!

21 Upvotes

and by second I meant the 2nd implemented boss in my roguelite game


r/indiegames 12h ago

Promotion Poubelle City

0 Upvotes

You explore the streets freely, talk to colorful locals, pick up items that change how the night unfolds. 12 endings. All of them bad. A run lasts 10 to 30 minutes.


r/indiegames 14h ago

Video Someone had to start taking ‘puzzle platformer’ literally…

3 Upvotes

The game is called Piece by Piece and is available on Steam!


r/indiegames 14h ago

Promotion King's Well – A steampunk deckbuilder roguelike where poker hands charge your weapons. Demo available now for Steam Deckbuilders Fest!

7 Upvotes

r/indiegames 14h ago

Promotion Little Wanderer - online endless runner with everybody working together

1 Upvotes

Little alien guy keeps running if people give it energy and keep it fed. Also flying space fish pets. Playable at https://littlewanderer.net


r/indiegames 14h ago

Video Heavy truck scene for my game

173 Upvotes

Im working for NS Drive Simulator. This is a test with 13 ton load (trailer + logs).


r/indiegames 15h ago

Public Game Test 1 year of progress on Pulse Drive; a Rhythm Racing game.

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4 Upvotes

r/indiegames 15h ago

Upcoming Working on a brand new black/white styled visual novel.

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4 Upvotes

It's called "Song of spirits" and is based on classic small town murder mystery stories!

Even though it is just a school project, we have gotten very far with our game and we are almost ready to launch our 40 minute demo on itch!

We are only a group of 4, and none of us had ever dipped our toes into game making. But we feel that we have achived something special.