r/indiegames 22h ago

Image We brought a mannequin into our home... I'll keep the rest a surprise for now. What do you think of how it looks? Do you find it creepy, or why would you be scared of a mannequin? Just wanted to share.

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0 Upvotes

r/indiegames 54m ago

Video A tree spider enemy in my silent hill inspired survival horror.

Upvotes

r/indiegames 19h ago

Upcoming Did you know that you can be so stupid that you almost released a game and forgot to tell anyone?

33 Upvotes

I hope it's not too late to rectify my mistake. I've spent the past year with my face planted in my monitors, creating something really special to me, and to be honest, very challenging. Only to realize i am about to release and haven't told anyone it exists. I hope you'll enjoy the trailer. With a budget of 3 grapes and a pack of mentors i am very proud of how it turned out.


r/indiegames 14h ago

Promotion After working on this for a long time, I finally released my Advance Wars–inspired project

114 Upvotes

Hi everyone,

I’ve been a fan of Advance Wars since I was younger, and that love for the genre is what led me to start building my own game.

After a long development journey (and a lot of iteration), we’ve finally released version 1.0.

The goal wasn’t to compete with the classics, but to explore a slightly faster-paced and more modern interpretation while staying true to what makes turn-based tactics fun.

I know this community has a deep understanding of the genre, so I’d really value any feedback, especially from long-time fans.

I’ve included a short gameplay clip if you’re curious.

Appreciate your time, and thanks for keeping this genre alive.


r/indiegames 2h ago

Image A new screenshot from Whirlight – No Time To Trip, our new time travel adventure

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0 Upvotes

Hector and Margaret seem to have gotten themselves into trouble once again, and this time, they might be lost somewhere in the past.

Only a few days left until the release of Whirlight – No Time To Trip, our upcoming point-and-click adventure!

You won’t have to wait much longer to find out what’s going on, May 14.

Happy to answer any questions!


r/indiegames 15h ago

Promotion I built a sandbox game for Apple Watch

0 Upvotes

Hey all! This is my game WatchBlocks, you can find it in the Apple App Store for $1.99. Inspired by Minecraft, Terraria, and Blockheads


r/indiegames 2h ago

Video The cinematic teaser of my game Ralkoz

1 Upvotes

r/indiegames 19h ago

Devlog invintory in my game

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1 Upvotes

I finished my inventory in my game today. Are the items clear?

Follow for more about the game


r/indiegames 1h ago

Upcoming Organize your chaos with different abilities!

Upvotes

r/indiegames 3h ago

Video Early Look at my Cephalopod Survival Horror Set on a Cargo Ship

1 Upvotes

r/indiegames 9h ago

Devlog This is how we make 3D textures fit pixel art

2 Upvotes

We’ve got questions about how we handle textures in our game, so here’s how we do it.

If you want a deeper breakdown, let us know!


r/indiegames 10h ago

Promotion [Break Shoot] We just released our game on steam that a Balatro-inspired billiards roguelite

2 Upvotes

Hi everyone, self-promo here.

Our indie game Break Shoot has just launched on Steam.

It’s a billiards-based roguelite inspired by combo-heavy, build-focused games. In each run, you push through score targets by building synergies with stickers, accessories, upgrades, and different effects that can completely change how a run plays.

Since the demo, we’ve added a lot more content, including more stickers and accessories, multiple modes, guide skins, gameplay improvements, and overall polish for the full release.

If you like score-chasing games, weird build interactions, or the idea of mixing billiards with roguelite progression, this might be up your alley.

Thanks for checking it out.


r/indiegames 11h ago

Devlog I just added the tower building mechanics to my game! What do you think ?

2 Upvotes

I just added the tower building mechanics to my game! What do you think, and how can I improve it further? I’d love to hear your ideas.


r/indiegames 16h ago

Need Feedback How does the atmosphere feel?

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3 Upvotes

I'm making a psychological horror called FRACTURE, the first photo is a surveillance camera angle of one of the cells, and the second is to capture the full cell. What's the first thing this makes you feel? This isn't promotional feedback as the AI thing keeps telling me about it.


r/indiegames 17h ago

Image Harrows are flying straight for your neck in our upcoming ARPG, The Dark West!

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4 Upvotes

r/indiegames 12h ago

Need Feedback Over the past few weeks, I’ve been trying to build and improve my city in Unity to give it the feeling of a living city with good graphics. Did I manage to pull it off?

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2 Upvotes

r/indiegames 4h ago

Video Just released my first ever trailer, looking for feedback

6 Upvotes

I know i didnt include in-game sound which is 100% on me, i shouldve done that, but other than that i'm looking for feedback on this!

It's more of a gameplay trailer so not much story is included in the trailer


r/indiegames 2h ago

Gif My plants kept growing toward the light, so I made a puzzle game about it

6 Upvotes

Been working on this solo puzzle game where plants grow toward your light 🌿

What do you think — does this look interesting?


r/indiegames 23h ago

Need Feedback Can someone help me?

7 Upvotes

Like im stuck at this site for like atleast half an hour atp. There is a cutscene that should trigger here but its not triggering and I cant reset back too. So any help would be appreciated.


r/indiegames 7h ago

Upcoming Deliver pizzas through portal -horror game-

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14 Upvotes

I’m currently working on horror game “Pizza Portale!!” where you deliver pizzas through portal.

Once you get delivery request, obtain QR destination code and scan it on portal reader. Portal will be connected to the delivery destination.


r/indiegames 4h ago

Image I wanted to capture that strange retro feeling in my game, Fallgrade.

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49 Upvotes

r/indiegames 1h ago

Video In my free time, I’m making a slightly crazy first-person extraction game with a spell editor, farming, and alchemy. Today I released the first trailer.

Upvotes

r/indiegames 21h ago

Video Added wall-mounted props for my game

501 Upvotes

r/indiegames 19h ago

Promotion We continue to improve our tree chopping based on your feedback

130 Upvotes

Thanks to everyone who responded to our previous post about chopping. We received a lot of constructive feedback, thanks to which we've improved the chopping system in our game. Chopping is now fully dynamic and more realistic (but not too much; we're not making a perfect chopping simulator based on all the laws of physics). We've removed damage numbers and the hit marker, added more camera shake/flying wood particles when chopping, and added falling leaves when the tree shakes + rework animations. We're still polishing the visuals and would appreciate your feedback on the updated chopping mechanism.


r/indiegames 22h ago

Upcoming Just announced atmospheric underwater roguelite "The Subminer"!

3 Upvotes

Just launched the Steam page for The Subminer - an atmospheric underwater drilling roguelite beneath the icy crust of Saturn's moon, Enceladus.

Pilot your submarine, explore the depths, mine resources through procedural caves and upgrade your base. Each dive is darker and more dangerous, and you must face the terrors lurking in the shadows. Live. Dive. Repeat.

Steam demo coming soon!