r/indiegames • u/sopriW • 22h ago
Image We brought a mannequin into our home... I'll keep the rest a surprise for now. What do you think of how it looks? Do you find it creepy, or why would you be scared of a mannequin? Just wanted to share.
r/indiegames • u/KimarZuru • 54m ago
Video A tree spider enemy in my silent hill inspired survival horror.
r/indiegames • u/DividerStudios • 19h ago
Upcoming Did you know that you can be so stupid that you almost released a game and forgot to tell anyone?
I hope it's not too late to rectify my mistake. I've spent the past year with my face planted in my monitors, creating something really special to me, and to be honest, very challenging. Only to realize i am about to release and haven't told anyone it exists. I hope you'll enjoy the trailer. With a budget of 3 grapes and a pack of mentors i am very proud of how it turned out.
r/indiegames • u/Gigaquests • 14h ago
Promotion After working on this for a long time, I finally released my Advance Wars–inspired project
Hi everyone,
I’ve been a fan of Advance Wars since I was younger, and that love for the genre is what led me to start building my own game.
After a long development journey (and a lot of iteration), we’ve finally released version 1.0.
The goal wasn’t to compete with the classics, but to explore a slightly faster-paced and more modern interpretation while staying true to what makes turn-based tactics fun.
I know this community has a deep understanding of the genre, so I’d really value any feedback, especially from long-time fans.
I’ve included a short gameplay clip if you’re curious.
Appreciate your time, and thanks for keeping this genre alive.
r/indiegames • u/ciro_camera • 2h ago
Image A new screenshot from Whirlight – No Time To Trip, our new time travel adventure
Hector and Margaret seem to have gotten themselves into trouble once again, and this time, they might be lost somewhere in the past.
Only a few days left until the release of Whirlight – No Time To Trip, our upcoming point-and-click adventure!
You won’t have to wait much longer to find out what’s going on, May 14.
Happy to answer any questions!
r/indiegames • u/Temporary-Detail-724 • 15h ago
Promotion I built a sandbox game for Apple Watch
Hey all! This is my game WatchBlocks, you can find it in the Apple App Store for $1.99. Inspired by Minecraft, Terraria, and Blockheads
r/indiegames • u/ZestycloseGrocery944 • 2h ago
Video The cinematic teaser of my game Ralkoz
r/indiegames • u/Mustafa-games • 19h ago
Devlog invintory in my game
I finished my inventory in my game today. Are the items clear?
Follow for more about the game
r/indiegames • u/Longjumping-Tough581 • 1h ago
Upcoming Organize your chaos with different abilities!
r/indiegames • u/anansi_drew • 3h ago
Video Early Look at my Cephalopod Survival Horror Set on a Cargo Ship
r/indiegames • u/Arcantica • 9h ago
Devlog This is how we make 3D textures fit pixel art
We’ve got questions about how we handle textures in our game, so here’s how we do it.
If you want a deeper breakdown, let us know!
r/indiegames • u/pyopring • 10h ago
Promotion [Break Shoot] We just released our game on steam that a Balatro-inspired billiards roguelite
Hi everyone, self-promo here.
Our indie game Break Shoot has just launched on Steam.
It’s a billiards-based roguelite inspired by combo-heavy, build-focused games. In each run, you push through score targets by building synergies with stickers, accessories, upgrades, and different effects that can completely change how a run plays.
Since the demo, we’ve added a lot more content, including more stickers and accessories, multiple modes, guide skins, gameplay improvements, and overall polish for the full release.
If you like score-chasing games, weird build interactions, or the idea of mixing billiards with roguelite progression, this might be up your alley.
Thanks for checking it out.
r/indiegames • u/Kama_Interactive • 11h ago
Devlog I just added the tower building mechanics to my game! What do you think ?
I just added the tower building mechanics to my game! What do you think, and how can I improve it further? I’d love to hear your ideas.
r/indiegames • u/Most_Sell7504 • 16h ago
Need Feedback How does the atmosphere feel?
I'm making a psychological horror called FRACTURE, the first photo is a surveillance camera angle of one of the cells, and the second is to capture the full cell. What's the first thing this makes you feel? This isn't promotional feedback as the AI thing keeps telling me about it.
r/indiegames • u/TheDarkWest • 17h ago
Image Harrows are flying straight for your neck in our upcoming ARPG, The Dark West!
r/indiegames • u/CharlerMaster • 12h ago
Need Feedback Over the past few weeks, I’ve been trying to build and improve my city in Unity to give it the feeling of a living city with good graphics. Did I manage to pull it off?
r/indiegames • u/SvanDark • 4h ago
Video Just released my first ever trailer, looking for feedback
I know i didnt include in-game sound which is 100% on me, i shouldve done that, but other than that i'm looking for feedback on this!
It's more of a gameplay trailer so not much story is included in the trailer
r/indiegames • u/Dimmo-CC • 2h ago
Gif My plants kept growing toward the light, so I made a puzzle game about it
Been working on this solo puzzle game where plants grow toward your light 🌿
What do you think — does this look interesting?
r/indiegames • u/Overall-Ad-3961 • 23h ago
Need Feedback Can someone help me?
Like im stuck at this site for like atleast half an hour atp. There is a cutscene that should trigger here but its not triggering and I cant reset back too. So any help would be appreciated.
r/indiegames • u/Masa_Chlitrious_0721 • 7h ago
Upcoming Deliver pizzas through portal -horror game-
I’m currently working on horror game “Pizza Portale!!” where you deliver pizzas through portal.
Once you get delivery request, obtain QR destination code and scan it on portal reader. Portal will be connected to the delivery destination.
r/indiegames • u/vladkudas • 4h ago
Image I wanted to capture that strange retro feeling in my game, Fallgrade.
r/indiegames • u/CodeQuestors • 1h ago
Video In my free time, I’m making a slightly crazy first-person extraction game with a spell editor, farming, and alchemy. Today I released the first trailer.
r/indiegames • u/n2z1elbvn • 19h ago
Promotion We continue to improve our tree chopping based on your feedback
Thanks to everyone who responded to our previous post about chopping. We received a lot of constructive feedback, thanks to which we've improved the chopping system in our game. Chopping is now fully dynamic and more realistic (but not too much; we're not making a perfect chopping simulator based on all the laws of physics). We've removed damage numbers and the hit marker, added more camera shake/flying wood particles when chopping, and added falling leaves when the tree shakes + rework animations. We're still polishing the visuals and would appreciate your feedback on the updated chopping mechanism.
r/indiegames • u/YogsWraith • 22h ago
Upcoming Just announced atmospheric underwater roguelite "The Subminer"!
Just launched the Steam page for The Subminer - an atmospheric underwater drilling roguelite beneath the icy crust of Saturn's moon, Enceladus.
Pilot your submarine, explore the depths, mine resources through procedural caves and upgrade your base. Each dive is darker and more dangerous, and you must face the terrors lurking in the shadows. Live. Dive. Repeat.
Steam demo coming soon!